DFFOO [GL] Dawn’s Howling Shattering Illusions Kelger LC SHINRYU | Bronze Kelger Run ft Auron Carry
Event Ticket Challenge Run 2 - Bronze Kelger Carry ft. Auron
Party: Auron FRBT+3/3 (Aerith LD), Kelger
FR used: Auron (1)
FR Echo: Auron (1)
Crystal Passive: D3, D4, D6
Auron has his speed passives removed. D3 and D6 lower Auron speed which helps for the 'solo' run. D4 is for the event if Auron takes a big HP attack, his HP will recover more.
Auron doesn't provide the cover at the start of the quest. So you hold back your LD use until Kelger gets killed. Have Auron go into his BURST phase before the boss force gauge is about to be filled (your gauge should be around 75%+)
Make sure you use his EX so you get your turn to use his FR once you exit the force time. If you didn't get his FR activated, use his AA and Aerith LD. Upon activating the force time, you will cancel the + variant of Helical Dive which will bypass the last stand and thus it will become dangerous for Auron.
When the boss's HP is below 10%, use Aerith call to revive Kelger and finish up the fight. You can use your summon
Brothers summon, No friend support
Note: Auron is EX+3LB with his bloom passives, HG armor & enhancement boards. Auron has his BURST+3/3, FR+3/3, LD & the following spheres - Jecht (RF), King, and Vanille. Kelger is c90 and so he can equip a call.
UW: Auron 5/5 UW
HG Armor+: Auron HG+3/3
Force Level: Auron FE30
Calls: Auron FRBT+3/3 (Aerith LD), Kelger
Wave 1: Evil Gaze x2 (completed on turn 16)
Score: 4083k
Boss Guide Video: https://youtu.be/QbqfO3pf9lo
Time codes
00:00 - Fight Overview
03:08 - ~Commencement of the Fight~
SHINRYU Overview
- Both Evil Gaze have 250 million HP each.
- They do not have any major resistance
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts.
≥ 20%: Triggers Cut In Turn Order
≥ 50%: Triggers Cut In Turn Order
≥ 80%: Triggers Cut In Turn Order
Boss will gain BRV (150% of its INT BRV) and warp its turn before the target’s turn
Force Ability
Black Candela: ST magic BRV+HP Attack
Force Time | 20 turns
Gains the following enhancements during force time
• All Enemies BRV DMG Down -90%
• Uses Helical Dive+ (ST BRV+HP x2, ignores effects that reduce or nullify HP damage)
Force Weakness: Use melee FR that deals BRV damage Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Attack Rotations
a) Helical Dive: ST melee BRV + HP Attack
b) Aero: ST wind magic BRV (Could replace with Ram when its BRV is high)
- All attacks will replaced with Helical Dive+ during its force time.
Fight Infographic:
https://drive.google.com/file/d/1JfKhg124uouX_LIiF2VKwsoyPB9-nUJ6/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1bZDa-kl4jwFWhwWn5Z-J_odeQ81vRo1B/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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