DFFOO [GL] Divine Pandemonium Lufenia + [Xande Saga#3] (Xande, Zidane, Porom, Yuna BT friend)
First Lufenia+ in global, and Blande pushed trough with no BT on the main team.
Diabolos was brought along as the summon, since it increases elemental weakness damage done by 50% once the party goes beneath the 80% hp threshold once.
This is automatically triggered as divine Pande will use full party HP attacks at the beginning of the fight, 79%, 49%, and 29%.
Xande functioned as the primary dps for this comp + delaying of the two adds, Zidane as turn deleter, and Porom for survivability and battery.
This comp worked relatively well, there is slight anti synergy between Xande’s LD rebreaking the enemy, and Zidane, since that sets their “broken” brv back to zero, making it harder for Zidane to get breaks in, which he requires to delete the enemy turns.
The two tornado adds we’re actually a blessing for Xande, as all of his attacks are AoE brv into single target HP + splash abilities, so having three enemies up really pushed his damage up.
I brought in the Yuna friend in at the 49% mark and summoned to push Pande straight to the 29% mark, to effectively skip that phase of the fight. Also saved two of Xande’s LD’s for that moment as well, keep the tornado adds pushed back as much possible, as they do quite a lot of HP damage if they do manage to get a turn.
The Lufenia + reductions are no joke, wasn’t used to seeing Porom not do a brv regen to max brv. Xande and Zidanes damage also completely died off at the last stage of the fight, once the two adds went away, having to completely rely on Poroms battery to put out damage.
Overall Xande was obviously not the best choice for this fight, but he was still putting out major damage for the majority of the fight, and brought a bit of utility with his LD, delaying both of the adds.
Music credits:
Final Fantasy 13 - Dust to Dust
Final Fantasy 13-2 - Village and Void
Chaos Rings - Downfall
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