DFFOO GL (Invaders from Distant Seas LUFENIA) Eald'narche LD, Serah LD, Cloud BT
The boring Eald'narche Run series (?)
Eald'narche can shut down the boss real hard and make the battle real boring. Be careful on spamming skills of both Serah or Eald or you could end up running dry on skills when the battle ends.
Pandemonium summon, Layle BT friend
Note: All 3 characters are EX+3LB with their bloom passives, their HG armor, & their enhancement boards. Eald'narche has his BURST, LD & the following spheres - his own, Kain (RF), Zack (RF). Serah has her LD & the following spheres - her own, Papalymo (RF), Porom (RF). Cloud has his BURST, LD, WoI & the following spheres - Tifa, Lyse (RF), Irvine (RF)
Calls: Eald'narche (Onion Knight LD), Serah (Ramza LD), Cloud (Iroha LD)
Wave 1: Ram Requin x2 (completed on turn 60)
Score: 1033k
Time codes
00:00 - Intro & LUFENIA Overview ~Pause if it is too fast~
01:08 - ~Commencement of the Battle!~
There are few key pointers on this event
- The orb is a launch requirement. You just need to keep on launching the bosses. A launch will add back 10 orbs to the orb counter per shark.
- The boss will enter into Jamming Mode and its color will change from blue to red - The boss will gain 99% HP damage immunity at 79%, 49%, 29% HP thresholds. To break the immunity aura, you need to do launch damage of 150k. This can be easy or difficult on your team comps. Layle will make it extremely easy as his LD will always allow 3 party launch.
- The shark can hop their turns in between your party's turn. Once one of the above HP thresholds, the enemy will hop their turn right after the unit that breaches the threshold. This can be annoying as your launch damage will be hampered and it will cause you to waste a few more turns so that you can set the launch damage. if it is a 2 member launch, make sure that both member's BRV is always capped so that you can deal the required HP damage. Bartz BT effect is very useful here as it will always ensure that the BRV is capped.
- While they are in jamming mode, don't get broken by them. If you get broken by the following abilities - Water+, Killing Combo, Poison Bite, they will use Screw Attack+ which can instantly kill an ally. The attack is a conditional trigger. So if you have trap debuff, it won't prevent the boss from doing the attack. If you have Eald'narche or Galuf, they will make the counter a non-issue.
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