DFFOO GL (Invaders from Distant Seas LUFENIA) Serah LD, Cloud LD, Galuf LD
Xtreme TCC Run
- Banned characters: Tifa, Layle, Celes, Krile & Keiss (include Calls)
- No BURST Phase
Lots of patience is needed to do the challenge. The biggest challenge is actually finding a Layle BT friend for me :) Cloud has a limited set of launches (4 + 3 free from his LD). You are bound to spend a few S2 to maintain the orb for the first phase of the fight.
The requirements to do a 150k to break the aura are important. Don't hesitate to waste a few turns to BRV battery the party as every launch skill is precious. Galuf S1 offers a decent amount of battery and has a high turn rate. Use that to your advantage. Galuf will keep the party safe from any incoming attacks, the danger period when Galuf is swapped for Layle friend. So avoid broken (don't hesitate to use BRV+ if you neded to!) The turn count is more than adequate to do a non-BURST Run.
Pandemonium summon, Layle BT friend
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Serah has her LD & the following spheres - her own, Porom (RF) & Papalymo (RF). Cloud has his BURST, LD, & the following spheres - Tifa, Lyse (RF) & Irvine (RF). Galuf has his LD & the following spheres - Agrias, his own & Lyse (RF)
Calls: Serah (Gabranth LD), Cloud (Amidatelion LD), Galuf (Ramza LD)
Wave 1: Ram Requin x2 (completed on turn 80)
Score: 1017k
Note: Cloud didn't use his BURST phase
Time codes
00:00 - Intro & LUFENIA Overview ~Pause if it is too fast~
01:08 - ~Commencement of the Battle!~
There are few key pointers on this event
- The orb is a launch requirement. You just need to keep on launching the bosses. A launch will add back 10 orbs to the orb counter per shark.
- The boss will enter into Jamming Mode and its color will change from blue to red - The boss will gain 99% HP damage immunity at 79%, 49%, 29% HP thresholds. To break the immunity aura, you need to do launch damage of 150k. This can be easy or difficult on your team comps. Layle will make it extremely easy as his LD will always allow 3 party launch.
- The shark can hop their turns in between your party's turn. Once one of the above HP thresholds, the enemy will hop their turn right after the unit that breaches the threshold. This can be annoying as your launch damage will be hampered and it will cause you to waste a few more turns so that you can set the launch damage. if it is a 2 member launch, make sure that both member's BRV is always capped so that you can deal the required HP damage. Bartz BT effect is very useful here as it will always ensure that the BRV is capped.
- While they are in jamming mode, don't get broken by them. If you get broken by the following abilities - Water+, Killing Combo, Poison Bite, they will use Screw Attack+ which can instantly kill an ally. The attack is a conditional trigger. So if you have trap debuff, it won't prevent the boss from doing the attack. If you have Eald'narche or Galuf, they will make the counter a non-issue.
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