DFFOO GL (Lithely Bends The Tail ~Cray Claw Raid~ SHINRYU) 999% Force Time (without enough Juice)
Shinryu Ticket Challenge Run 3
Party: CoD BT+3/3 (Raines LD), Garland LD (Seymour LD), Ramza BT+3/3 (Kurasame LD)
Strategy Note:
- This actually may be a bugged run as the FR condition for CoD only allows up to uptick the orb once per delay. However, you can get a 50% HP damage bonus uptick when Garland delays while in the launches (as long as the latter has his LD buff active)
- I brought Ramza for the party aura bot as he still fulfills his role pretty well as probably the strongest aura bot that has delay utility.
- Stand by your delay utility for 79% and 19%. Try to avoid using Ramza's LD where possible as it is a big waste to see its damage being negated
Brothers summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. CoD has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Papalymo, Aerith (RF). Garland has his LD & the following spheres - his own, Vaan (RF), Fang (RF). Ramza has his BURST+3/3, LD & the following spheres - his own, Queen, Maria (RF)
UW: CoD 5/5 UW, Ramza 5/5 UW
HG Armor+: CoD HG+3/3, Ramza HG+3/3, Garland HG+0/3
Force Level: CoD LV30, Ramza LV10
Calls: CoD BT+3/3 (Raines LD), Garland LD (Seymour LD), Ramza BT+3/3 (Kurasame LD)
Wave 1: Cray Claw x2 (completed on turn 27)
Score: 1833k
Boss Guide Video: https://youtu.be/D8vfoPpnXxM
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Cray Claw has 85 million HP each.
- They are weak against thunder and absorb water.
- They are immune to max HP down debuff.
Force Gauge Effects
- Force gauge ≥ 40% - Boss SPD up 10%
- Force gauge ≥ 60% - Boss SPD up 20%, Party turn rate down 30%
- Force gauge ≥ 80% - Boss SPD up 30%, Party turn rate down 50%
Force Ability
- Shake Off++: guaranteed hit, AOE delay 1T. Sets own BRV to 100% of its Initial BRV
Force Time (5 turns)
Gains the following enhancements during force time:
• Boss gains HP damage bonus boost of 50%
• Boss gains BRV damage bonus boost of 50%
• Boss gains 50% turn rate up
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 49% HP threshold.
- The boss has a standard rotation cycle
a) Tail Drill - ST BRV attack, inflict -70% MAX HP Down for 5T. Grant self 150% DEF Up for 1T
b) Scissors Grab - ST BRV + HP attack, inflict ATK Down -30% for 3T
c) Slime - ST BRV attack. Inflicts 30% SPD Down & Sap (10% of boss MAX BRV) for 3 turns
- At the 79% and 19% HP threshold, the boss enters into defensive posture where it gains a yellow aura and the following properties
a) 1.7 million HP regen per field turn. Active during summon or BURST phase
b) 200% HP damage resistance.
- To break the stance, you need to delay the boss. The triggers are independent of each boss HP. Try to trigger them together where possible.
Fight Infographic:
https://drive.google.com/file/d/1b6JOjUsQyseaM2z5_4LdSKLAQVsP3uBV/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1r8M7HngkB3QMnZ-hzYJ9kTKcR0Nz2mDo/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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