DFFOO GL (Lithely Bends The Tail ~Cray Claw Raid~ SHINRYU) Counter & HP+
Abuse Sherlotta FR with HP+
Party: Auron LD (Quistis LD), Machina BT+3/3 (Seymour LD), Sherlotta FRBT+ (Seifer LD)
Strategy Note:
- Originally I was planning to use Lotta's BURST phase for this run but my instincts and itchy fingers got in my way.
- The fight is safe as long as you have Auron Sentinel buff active on all members. However, do note that Lotta will burn up the buff fast when she is fast charging the force gauge with her EX and S1.
- Lotta's FR boosts HP+ or BRV+ attacks. So have the party use their HP+ while the Force Time is active. However, do keep a watchful eye to ensure that Auron's Sentinel buff is active.
- Stand by your delay calls for the 79% and 19% HP threshold (Quistis call, Seymour LDCA, Seifer LDCA), Brother summon, and Auron EX are my options
Brothers summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Auron has his LD & the following spheres - Machina (RF), Jecht (RF), and Vanille. Machina has his BURST+3/3, LD & the following spheres - his own, Machina (RF), Gabranth (RF). Sherlotta has her BURST+3/3, FR+3/3, LD & the following spheres - Lilisette (RF), PCecil (RF), Hope (RF)
UW: Auron 5/5 UW, Machina 5/5 UW, Sherlotta 5/5 UW
HG Armor+: Auron HG+3/3, Machina HG+3/3, Sherlotta HG+3/3
Force Level: Auron LV10, Machina LV10, Sherlotta LV30
Calls: Auron LD (Quistis LD), Machina BT+3/3 (Seymour LD), Sherlotta FRBT+ (Seifer LD)
Wave 1: Cray Claw x2 (completed on turn 36)
Score: 1476k
Boss Guide Video: https://youtu.be/D8vfoPpnXxM
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Cray Claw has 85 million HP each.
- They are weak against thunder and absorb water.
- They are immune to max HP down debuff.
Force Gauge Effects
- Force gauge ≥ 40% - Boss SPD up 10%
- Force gauge ≥ 60% - Boss SPD up 20%, Party turn rate down 30%
- Force gauge ≥ 80% - Boss SPD up 30%, Party turn rate down 50%
Force Ability
- Shake Off++: guaranteed hit, AOE delay 1T. Sets own BRV to 100% of its Initial BRV
Force Time (5 turns)
Gains the following enhancements during force time:
• Boss gains HP damage bonus boost of 50%
• Boss gains BRV damage bonus boost of 50%
• Boss gains 50% turn rate up
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 49% HP threshold.
- The boss has a standard rotation cycle
a) Tail Drill - ST BRV attack, inflict -70% MAX HP Down for 5T. Grant self 150% DEF Up for 1T
b) Scissors Grab - ST BRV + HP attack, inflict ATK Down -30% for 3T
c) Slime - ST BRV attack. Inflicts 30% SPD Down & Sap (10% of boss MAX BRV) for 3 turns
- At the 79% and 19% HP threshold, the boss enters into defensive posture where it gains a yellow aura and the following properties
a) 1.7 million HP regen per field turn. Active during summon or BURST phase
b) 200% HP damage resistance.
- To break the stance, you need to delay the boss. The triggers are independent of each boss HP. Try to trigger them together where possible.
Fight Infographic:
https://drive.google.com/file/d/1b6JOjUsQyseaM2z5_4LdSKLAQVsP3uBV/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1r8M7HngkB3QMnZ-hzYJ9kTKcR0Nz2mDo/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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