DFFOO [GL] Week 6 Fear for Home Pt 14 SHINRYU LV 3 | Black Crystal Run
Crystal Quest Run Wk 6 - Black Crystal
Party: Squall FRBT+3/3 (Seymour LD), Quina FRBT+3/3 (Garnet LD), Zack FRBT+3/3 (Faris LD)
FR Phase: Zack (1)
FR Echo: Squall (2), Quina (2), Zack (1)
Difficulty Level 3: 180mil x 1.5 = 270mil HP
At this moment, the black crystal group does not have any force chargers. So most of the runs will usually use either tanking the hits or canceling the boss force time
Strategy
- Set up your buffs. Don't use your BT finisher until the last 2 turns of the boss force time. As long as Zack locked the boss along with Quina Heat traps applied you will be fun.
- Once the boss's turns are about to expire, use Garnet CA and have Quina go into its BURST to activate its BT aura. Have Squall and Zack activate their BT finisher as well.
- Zack activates his FR. Try to tackle the fight as the battle goes on.
- The boss needs to take a turn to deactivate the HP gates at 69%, 39%, and 29%. HP thresholds. Use your FR echo to extend your force time. Quina Heat traps provide a great deal of off-turn damage. Summon Bahamut on the last turn of force time or earlier (just make sure you did it before turn 35) and finish the fight accordingly.
Bahamut summon,
Note: All characters are EX+3LB with their bloom passives & HG armor.
Squall has his BURST+3/3, FR+3/3, LD, WoI & the following spheres - his own, Bartz & Noel. Quina has its BURST+3/3, FR+3/3, LD & the following spheres - its own, Squall & Steiner. Zack has his BURST+3/3, FR+3/3, LD & the following spheres - his own, King, Terra
UW: Squall 5/5 UW, Quina 5/5 UW,
HG Armor+: Squall HG+3/3, Quina HG+3/3, Zack HG+3/3
Force Level: Squall LV30, Quina LV30, Zack LV30
Calls: Squall FRBT+3/3 (Seymour LD), Quina FRBT+3/3 (Garnet LD), Zack FRBT+3/3 (Faris LD)
Wave 1: Death Arms x2 (completed on turn 35)
Score: 2028K
Boss Guide Video: https://youtu.be/Nc_aIMsZ5pU
Time codes
00:00 - Fight Overview
03:08 - ~Commencement of the Fight~
SHINRYU Overview
- The 2 Death Arms have 180 mil HP each.
- They are immune to turn deletion and delay from breaks
Force Gauge Effects
All: Force gauge charge rate + 4% when a player acts.
The boss will counter with Gear Slash+ when receiving elemental damage that is not water, thunder, or non-elemental. Gear Slash+ is an ST BRV+HP that dispels the target buff.
Force Ability
Photon Laser: AOE BRV+HP (guaranteed hit). (Party has special effect/overhead buff active)
Photon Laser+: BRV Gain (50% INT BRV), AOE BRV+HP Attack (guaranteed hit). Ignore BRV & HP nullification effects (Party has no special effect/overhead buff active)
Force Time | 10 turns
Gains the following enhancements during force time
• Party heals 80% of HP DMG received
Force Weakness: Use thunder melee FR (non-enchant), while inflicting debuff & one member has a special effect buff active: Cancel Force Time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Player INT BRV Down at start of fight – Lower INT BRV by 500%
- Use Tentacle Knock at 69%, 39%, and 29% HP threshold
Tentacle Knock is accompanied by HP gates. HP gates will not be removed until the boss uses Tentacle Knock. Tentacle Knock is a single BRV + HP guaranteed hit attack. Doesn’t trigger during Summon or BURST Phase
- Basic Moves
Gear Slash: ST melee BRV (guaranteed hit)
Execution: AOE melee BRV + HP (guaranteed hit)
Tentacle Lash: HP Attack (guaranteed hit)
Fight Infographic:
https://drive.google.com/file/d/1J_6hv5AsyWiRivnmub8wHj3apa2Jearr/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1ChkrHcd12me0LF8IZSwj9u05y17qBPhl/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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