DFFOO GL | World of Illusions SPIRITUS ~The Brothers~ | Bartz c90 Showcase
Bartz c90 Showcase with Tifa
Party: Tifa FRBT+3/3 (Lunafreya LD), Bartz BT+3/3 (Leo LD), Selphie LD (Seymour LD)
Bartz doesn't have a lot of changes to his kit but he is still functional and a great launch battery bot with his BT aura effect. He does hit a bit harder. Probably due to the shock of Tifa's BT pity, I have accidentally given him FE30. With her FE30 Selphie has become the game's best budget force chargers and she still provides the strong auras, utility, and guaranteed launch debuff from her Rapture.
The trick to handling this fight is the timing of when you activate your FR phase while ensuring that you meet the tight 50-turn count against a massive HP sponge boss with 210m HP. Ideally, you want to unleash your FR phase when the boss Force gauge is below 40% before the MAX BRV Down auras kick up. Lowering your MAX BRV is equivalent to reducing your potential damage output.
At the 49% HP threshold, the boss will activate the yellow aura along with its Force Time. As long as Tifa is hitting the boss every 2-3 party turns you won't have an issue in avoiding triggering. It might be actually better to let the boss activate the Force Time and have Tifa activate hers to cancel the boss's Force Time.
At the 29% HP threshold, you need to damage rush the boss HP down to 10% with 30 turns (or actions). An FRBT phase with launches will get you to the targeted threshold without any difficulty.
At the 9% HP threshold, the boss will enact a 20 million HP shield. Just break the shield and you won't have any difficulty in finishing the fight.
SPIRITUS Brothers summon
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Tifa has her BURST+3/3, FR+3/3, LD & the following spheres - Cloud, Noel, Hope (RF). Bartz has his BURST+3/3, LD & the following spheres - his own, Ceodore, Lyse (RF). Selphie has her LD & the following spheres - PCecil (RF), Wakka (RF), and Hope (RF).
UW Weapon: Bartz 5/5 UW, Tifa 3/5 UW, Selphie 5/5 UW
HG Armor+: Tifa HG+3/3, Bartz HG+3/3, Selphie HG+3/3
Force Level: Tifa LV30, Bartz LV30, Selphie LV30
Calls: Tifa FRBT+3/3 (Lunafreya LD), Bartz BT+3/3 (Leo LD), Selphie LD (Seymour LD)
Wave 1: Bronte Keras (completed on turn 20)
Score: S Grade
Video on fight overview: https://youtu.be/lVIQstSir5U
Time codes
00:00 - Intro & Overview
03:38 - Commencement of the Fight~
SPIRITUS Overview
- The Brontekeras has 210 million HP.
- It absorbs thunder and is weak against Earth. It is immune to any debuffs that prevent action.
- You cannot bring friend support. To get Grade S, you need to clear within 50 turns.
Force Gauge Effects
- Always - The boss BRV cannot drop below 20% of its MAX BRV
- Force gauge ≥ 40% - All enemies MAX BRV Down 100%
- Force gauge ≥ 60% - All enemies MAX BRV Down 200%
- Force gauge ≥ 80% - All enemies MAX BRV Down 300%
Force Ability
- Red Thunder Burst++ – Recovers from BREAK, Cleanses all debuffs, AOE BRV
- Cancel: Use melee ST FR ability
Force Time | 3 turns
Gains the following enhancements during force time:
• Post Turn BRV Regen by 50% of MAX BRV
• Can not be delayed (excludes breaks)
Key HP thresholds
- SPIRITUS auras will trigger at the start of the fight
- Boss has a standard moveset rotation - Thunderblade (AOE BRV+HP), Ceraluen Bolt (ST BRV, ATK Up) & Godthunder
- At the 59% HP threshold, it will recover 1 S1 and 1 S2 skill uses.
- At the 49% HP threshold, the boss fills its Force Time to MAX.
- It activates its aura stacking gauge and there will be a prompt that informs you need to deal critical damage to maintain it. When the gauge is between 10 to 5, it will emit a yellow aura. When the gauge is between 4 to 1, it will emit the red aura. When the gauge reaches zero, it will use a Godthunder+ - ST BRV attack, dispel lefthand most buff, guaranteed hit, inflict paralysis for 3T (bypass Debuff evasion)
- It will activate its furious phase at the 29% HP threshold where you need to deplete its HP from 29% to 9% within 30 turns. Failure to do so will trigger the Red Thunder Burst counter which will kill off your party.
- It will activate a 20 million HP shield when its HP is at 9 million. You need to break the shield to end the fight. Failure to do so will trigger the Red Thunder Burst counter which will kill off your party.
Score
- Clear within 50 turns and below: Grade S
- Clear between 51 to 99 turns: Grade A
- Clear at 100 turns: Boss will use Red Thunder Burst to end the fight with a Grade B clear.
Fight Cheatsheet
https://drive.google.com/file/d/1lVOe8i-YW7L4eLUDivR-QVOyEOmSvHmS/view?usp=sharing
PDF Guide: https://drive.google.com/file/d/1QS8HdKedz0shMP2ubGRiTkv3Bv3Nq5Rn/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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