DFFOO [JP] Trap Team w/ Minwu, Trey, Ace: Enjoy the healing fireworks as Ultimecia warp to her doom
"The stage is set, but will our hero deign to play their part?" - A certain ascian
Just for your reference:
Both of my Trey and Ace don't even have FR boards (Trey can't even get it anyway). So there are more % and dmg to be had.
Ultimecia certainly did.
A pure trap party with no Cor/dio for counter cheese, but it works just as fine.
A relatively passive play for Minwu as opposed to actually using his BT for active trap trigger dmg in Act 3 Chapter 10 part 1. Game practically finished itself with 6 turns remaining, but the bonus% was already at 8XX%. All that was required was to lay down the traps and Minwu FR/BT right before Ultimecia started warping to her doom.
While you would not be able to employ this strat for every single boss, the trope of having bosses turn warp / have 0 action delay turns multiple times happen so often that this would be a viable strat for most, with varying degree of success depending on their actual mechanic.
Ultimecia: Warp + 0 action delay
The beauty of Ultimecia having turn warp + 0 action delay together is that, even should Minwu have to resort to using Teleport 16+, Ultimecia's turn having stacked together, cannot be actually eliminated. So she would still get multiple turns in a row and trigger the trap regardless.
If I were to be sadistic, this stage could have been exploited further since Ultimecia would actively delete your turns during her FT, so the % would probably reach 999% by then.
Though if they are already dead by half of the FT turns at 8XX%, there is really no point in prolonging the wait for the amount of traps to go off already at hand lol.
Other ideas:
Laguna BT friend or an Emperor BT friend would also be a lot of fun to go alongside this team. Though there is really few of them left around for me to use.
Laguna BT, much like Trey/Ace/Sice, can be exploited by Minwu's multiple trap triggers to cause multiple Desperado explosions. Though it would only contribute 5% to the bonus due to the lack of BRV dmg for the holy condition to tick, it is still a consistent dmg source for both % and dmg.
Emperor BT with Bahamut summon can trigger a surge of off-turn dmg back to back. So it would pump the % to go up a lot as well.
Traps that keep you alive:
As long as the boss does not one shot you, since Minwu's Holy 16 trap heals and is triggered multiple times with overheal with his FR, it is really hard to die with those in place.
If that alone is not enough or there are some one shot attacks, just stick a Cor, Gladio, Gabranth BT or a Raijin LDCA with Minwu deleting their turns. It is actually mind boggling how hard it is to die with a bit of tweaking.
Dmg runs are not that enticing for me to do tbh since you really don't need all those ridiculous dmg to clear a stage these days. So I am currently contemplating on doing a utility Minwu for his turn deletion against dangerous enemies, but funny enough the most dangerous Shinryu bosses are those at the start of the era, and they die relatively fast. So we will see.
May go back to some of the recently updated ones as well, but I am not sure how much interest there is for them.