DFFOO [JP][Act 3 Ch10 Pt1] Minwu BT/FR w/Cor Kain

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Published on ● Video Link: https://www.youtube.com/watch?v=09o42iEwTX8



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B.A.T. (1989)
Duration: 17:10
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Got both FR/BT as well as Cissnei along the way under 8 gem pulls, so BT+ him for some trap fun.

Hearing Divine Love (Bhunivelze phase 1) brings so much nostalgia and chills, as I used to fight Bhunivelze+ so much back in the day. Looking forward to the fight in part 2. Sad that Hope does not get his BT in this chapter though, but Minwu is a fun enough compensation for the time being.

Honestly though, either I messed around too much with the setup phase or the boss is just not tanky enough for Minwu traps going off, one of them died midway through the BT phase, so the FR%/dmg in theory should go up a lot more.
Also, I took mainly the direct assault route, you can just chill with his BT+ on and let the counter teams do the rest for better result.
Having 3 characters with all kinds of follow-up does prolonged the runtime a bit for their animation to play out lol.

Boss Info: Holy Dragon
Force Mechanics:
Additional FG gain/reduction:
+0.5%: on player action
-0.5% : player deleting boss turns
0%: 100% BRV dmg reduction on all elemental dmg other than holy

FA: (Ice AOE BRV+HP)
Remove all (framed) debuffs, teleport turns to right behind itself with 2 additional no action delay turns

FT: 4 turns
Field freeze on player characters (cannot gain BRV)

Weakness: (Cancel FT)
FA that does no BRV&HP dmg (i.e. Aerith / Minwu)
It should also be noted that FT duration is reduced by the number of boss turns deleted.

Not much to say about this boss. They don't even one shot you and are not dangerous until their FA giving them multiple turns. The only trouble they cause are the 100% BRV reduction on any elemental attacks that are not holy and the field freeze when their FT is active. So as long as you cancel their FT/kill them before they enter FT, you are pretty much set.

Regarding Minwu:
A fun and interesting character. It takes a bit of understanding to play him smoothly. Though spoiler alert, I find his turn deletion more of a hinderance to bringing out his dmg.

How he works:
1. Turn Deletion
Minwu deletes turns with S1, Teleport 16. His White Mage buff (framed stacking buff, max 5) dictates whether he has the + (AOE delete) or normal version (ST dmg/delete). After you used the +version though, it reverts both the buff and S1 to its original state.
Note that this buff also increases when his off-turn attacks are triggered, so you don't actually need to use him to attack 5 times before you can AOE delete again.

2. Off-turn dmg
It comes in 2 parts.
The first part is his S2 Holy 16 Trap. It can be triggered like a typical trap (duration goes down) or actively triggered with Minwu's EX or S1 (both of which causes the duration to go down). If you are using Teleport 16+, then all targets would trigger the trap once.
Naturally, Bahamut blessing can be of great use to continuously trigger the trap outside of his BT.
Also note that the duration of the trap is renewed back to full 6 turns when the second part of his off-turn dmg is triggered.

The second part of his off-turn dmg comes from his LD overhead buff. Again it has a maximum of 5 stacks. It is increased whenever "a Minwu attack" happens. It means that both Minwu's active attacks and his trap triggers. It is also possible during enemy turns.
Once it hits 5, it triggers an AOE 3 HP dump off-turn attack that refreshes the trap duration and increases his White Mage buff stacks.

Therefore, his two-part off-turn attacks are sustain each other. It also makes teleport 16 reaching its +version much faster. The trap duration should be refreshed before it can actually drop off naturally.

BT:
His BT effect is mainly for himself. He does have some party buffs but he does not have HP dmg cap up for the party. His armor does not give much either, so having another person with this kind of support should significantly boost his dmg per dump.
His BT effect is mainly for making the Holy 16 trap duration to be reduced one more time whenever a reduction happens. That means whenever an enemy turn has passed or whenever his HP+/S1/EX is used. Note that his LD/S2 does not actively reduce its duration, so other than using them for dmg (or reapplying his White mage buff if it fell off), it is a waste inside of his BT (FR), especially S2.
Because of so many off-turn going off, his LD/Mage buff should constantly reach 5 stacks, ensuring you to have teleport 16+ ready with refreshed trap durations. I added OK LDCA for a free skill so he could use one more teleport 16+ for AOE trap trigger, boosting more FR%.
Since triggers are counted separately, the more targets there are, the more off-turn goes off.

His FR heavily relies on off-turn triggers. Letting boss AOE attack you with BT on jump starts it significantly. That's why I said deleting their turns kind of hinder his output, especially with a counter team. That and the fact that he does not need to delete them to maintain his trap duration.
You can also use Cor's FR for him for a balance between direct turns and off-turns.




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Tags:
Minwu BT
Minwu FR
Cor
Kain
Act 3 Chapter 10 Part 1



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