[DFFOO JP][Arc 3 Ch5 pt1 Jegran Lufenia+]Balthier + Fran + Shadow (LD ranged team)
Kinda hard to find a place to put the FFXII duo together with another LD only character because of either healing or the orb. Had a FFXII run with Vayne, Balthier and Fran but it felt more like a Vayne video XD. So I did this ranged LD character run.
Orb condition:
+8: when boss moves with a special effect/debuff at 2 stacks or above
Reduction: 90/90
Gist of the fight:
The boss is chunky, he summons adds and he has 2 phases.
Before 50% he cycles through a few AoE or ST Brv attacks, and at recast he will do a survivable AoE Brv+HP attack. He will also summon adds that basically don't have defence periodically, if you haven't killed the one before he does it again, he will summon two, battery and heal any surviving ones back to full.
Under 50%, he becomes incredibly tanky especially when both adds are not destroyed. He will also change his mode of attack into Brv attack that allows him to get full recast and the recast is changed into a ST HP attack that hits exceptionally hard.
Basically it means there is a change in damage management in this fight. AoE heal or party regen is required for the first part and the killer ST HP attack has to be dealt with somehow. Boss also gives the adds 5 buffs, so they need to be stolen before you could apply a lot of debuffs.
With this team, I brought Iroha call for healing and Shadow to dodge the recast in 2nd half of the fight. Zack LD call also heals the party and give them a maxHP buffer and AoE taunt for shadow.
Also, if the adds have brave, or they get brave by boss moving before them and breaking your characters, chances are they will ST attack a character with a HP attack, which is not very good especially in the first half of the fight with limited healing.
Fran:
This team definitely examines more of her debuff rather than her damage, since it is a 90/90 reduction fight that solely runs on her debuff and Balthier's buff.
Her damage is strange in this fight. While her split damage on S2 is not great in a 3 target fight, in this case she does benefit from the mission being a 3 target fight in the sense that the boss gets so extra tanky when the adds are alive near the end that she can get Brv from both adds with multiple AoE Brv attacks. She would probably benefit alot from having Sazh in the team with those Brv damage up and HP damage up.
Debuff wise, she is incredible. When unfortunately shadow moved before her at the beginning of the fight, we can literally see how his ignore defence Brv hits jumped up from 8k to cap 13k after Fran's stacks went up to 9 or 10. Since Odin is the summon, her HP damage up also helped Shadow reach the HP damage cap before Balthier can reach 5 stacks.
Balthier:
He is just overall very good. He has so much versatility in dealing with situations. Other than his buffs, he offers decent damage, cleanse, buff snatching, AoE shave with S1/LD/Ex, focused target sniping with S1, S2 etc.
He may run out of skills if you use him as a main damage dealer when your other party members are strictly buffing and not dealing enough damage to kill the boss fast enough, but he can be a really solid co-damage dealer/buffer. Him having tools to still deal max damage to the boss under such harsh conditions near the end of the fight was the reason why I could kill the boss before Shadow ran out of c65.
Shadow:
The benefactor of Balthier's buffs and Fran's debuffs and he delivers. Basically it was down to him or Prompto when picking a dodger for the latter half of the fight. (Kain can dodge it too but with no turn cheaters and battery his damage would not look very good). I tried Prompto but he couldn't make the turn count so here is Shadow. Most of his attacks are ignore defence, and it is the reason why he is still doing good damage and can snipe the boss without killing the adds near the end despite the boss being extra tanky with the adds alive. He cut down so many turns and dealing crazy damage for the first half of the fight. I also put Zack call on him just in case I needed taunt and as an extra layer of safety for unexpected HP damage.
While Shadow is the reason why this ranged LD team is possible in this run, he is also a contributor to the difficulty and an extra layer of management. His high turn rate and consecutive turns made the boss take extra long before getting his turn (sometimes unbreak and break again lol), endangering the orb. His c65 and the ST lock from his LD requires extra attention as well as they are limited and should be reserved. So just like using Vayne in his own Lufenia+ back then, knowing when to throttle is paramount. Sometimes it is okay to spam more S2 before there is more of his turn coming up before boss, sometimes you just have to use a HP attack, not using c65 to not 100% dodge (thus no consecutive turns) when the orb gets low. This is easier later because boss summoning adds count as moving and would trigger the orb to uptick.
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