Diablo 3 Server Troubles & Auction House - Feature Creep Episode 6 By Tarmack
Blizzard you dropped the ball. You have the largest online based gaming company with the most rabid fanboys in the entire industry and you had this one chance to show gamers everywhere that online single player was ok. One chance to prove that technology had advanced far enough that our concerns about a single player game being unavailable due to outside influences were invalid. And here we are, what is likely the largest group of gamers together for one single purpose in recent history unable to play because of a money making scheme called the real money auction house. Make no mistake, the auction house wasn't included to "save gamers from ebay scams". I am pretty disappointed about the whole thing. I gave Blizzard a lot of credit when it came to server design and operation. They run World of Warcraft so I figured a single player online game was safe. The problem is that Diablo 3 is an MMO. It doesn't look like one, but listen for a moment and I'll explain. The game is made up of a very large number of 4 player instances. The AI and loot operation is server side. The login server and queues work just the same. Everything about Diablo runs like an MMO with the exception of the 4 player per game limitation. So at the end of the day I'm disappointed. Instead of developing an online/offline base as we'd experienced with diablo in the past, they built diablo to operate on server code very similar to, and possibly right from WOW. And all of this was done with the intent of building the new standard in the DLC/Subscription/Micro-Transaction race, which is the player driven economy of the real money auction house, while taking a small cut of course. I understand that opening day is a bad time to bitch because of the volume of server calls, but it is a perfect time to witness flaws in design and Diablo 3 has several of those.
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