Diablo Dungeon Generator #52 Too Long 4:3 Video | Unreal Engine 4
/!\ This video focuses on two different topics (it should have been split in two).
Timestamps:
00:00 - 54:00 - Replacing White Blockouts
All the White / Gray cubes we added to our tiles are just there temporarily to make it so each tile has a physical representation. The idea is to handcraft each tile and replace all the components we added to our tiles by the handcrafted version of them.
54:00 - 1:10:00 - Blueprint Workflow
The workflow to handcraft tiles using built-in tools.
I tried hard to avoid the 4:3 bug because I knew it was going to be a long video. But it got us anyway. I'm really sorry about that one =/
This is a series of live tutorials about building a random level generator system that behaves alike Diablo 3 system.
Tutorial project will be downloadable.
If I'm going too fast, hit that pause button!
https://goo.gl/htkyuF - The Multiplayer Combat Editor is a buy-to-use plugin I'm working on
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