Dig Dug - Foreman Plays Stuff
Quick and easy, 7 minutes of Dig Dug. I played this a fair bit as a kid but never managed to become even slightly competent at it, a fact which is unsurprising thanks to this video.
Despite its basic mechanics and questionable controls, Dig Dug is still fun to play. There's a lot of planning as you go combined with a need to react on the spot to unexpected issues. It's also quite hard and makes me feel incompetent, which is not unusual for a videogame in general, let alone classics.
Either way, I enjoyed it very much and it remains as close to my heart as it did 20 years ago.
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Dig Dug[a] is a 1982 maze arcade game developed and published by Namco. It was distributed by Atari, Inc. in North America and Europe. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks. It ran on the Namco Galaga arcade board.
Dig Dug was programmed by Shouichi Fukatani, who worked on many of Namco's earlier arcade titles, and designed by junior colleagues of Galaga creator Shigeru Yokoyama. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco β the short jingle made when the character moved was made when executives wanted a walking sound in the game. It was described as a "strategic digging game" by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game's marketing.
Upon release, Dig Dug was well-received by critics for its addictive gameplay, cute characters and strategy, and was a popular title during the golden age of arcade video games. It was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. Dig Dug is also included in many Namco video game compilations for a number of systems. Characters from the game appear throughout the Mr. Driller series, itself based on the Dig Dug gameplay.
Dig Dug is a maze video game. Controlling the titular character, the player's objective is to eliminate the enemies on each screen; these being Pookas, red tomato-like creatures with comically large goggles, and Fygars, green dragons that can breathe fire.[2] Dig Dug can defeat these enemies by using a bike pump to inflate them with air until they explode, or by crushing them under large falling rocks.[2] Bonus points are awarded for squashing multiple enemies with a single rock,[2] and dropping two rocks in a stage will cause a bonus item to appear in the middle of the screen, which can be eaten for points.[2] Once all the enemies have been defeated, Dig Dug will progress to the next stage. [2]
Enemies can travel through solid dirt to reach the player, where only their eyes will be shown.[2] Inflated enemies pose no threat to the player, allowing Dig Dug to pass through them without harm.[2] The game will play a short jingle when Dig Dug moves, abruptly stopping when he becomes idle. If the player takes too long to clear a stage, the enemies will become faster and much more aggressive, indicated by a short jingle.[2] Stages are indicated by the number of flowers placed at the top of the screen.[2] Later stages feature variations in the color of the dirt, while increasing the movement speed of the enemies.
Dig Dug was programmed by Shigeichi Ishimura, a Namco hardware engineer, and the late Shouichi Fukatani.[3] The rest of the staff were made up primarily of colleagues of Shigeru Yokoyama, the creator of Galaga.[4] The game was based around the concept of allowing the player to make their own mazes. Pac-Man had a pre-set maze for the player to explore, but the development team thought the idea of letting players make their own mazes was interesting, and could lead to some unique gameplay mechanics. Namco described it as a "strategic digging game", a phrase heavily used in marketing material.[5] Yuriko Keino composed the soundtrack, and was her first video game project. The staff commissioned her to make a walking sound for the protagonist as he moves around the screen; Keino couldn't come up with a realistic stepping sound, so she instead went with a short melody that only played when the player was moving.[6] Hiroshi "Mr. Dotman" Ono, a Namco graphic artist, designed the sprites. The game was programmed for the Namco Galaga arcade system board. Dig Dug was published in Japan on April 19, 1982.[7] It was released in North America by Atari as part of their licensing deal with Namco.
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