Digger Dan (1983) 128k AY music version Walkthrough + Review, ZX Spectrum

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Huge playlist archive with AY / GFX improved games: https://www.youtube.com/playlist?list=PLxOanVBhqd3t74YnYAJA9p4vMQYZYCJWX
INTRODUCTION (From the manual):
You are "Dan" and armed with only your trusty metal spade must avoid being gobbled up by the monsters. As the game progresses the beasts become smarter and hungrier and you must concentrate harder - Remember to fill the holes and bury them. Keep calm and above all don't panic!

REVIEW:
A quite simple but very fun game to play. Avoid monsters, dig holes, wait for monsters to fall into holes, bury monsters. When all the monsters is buried you proceed to the next level. When you get to the last levels there will be white monsters, and you have to dig two holes under each other to get rid of these.

This is an all time classic for the ZX Spectrum 16k, and the game has great use of color without color clash on the ladders, and everything works fine. The game does off course suffer from being a 16k game, because just like in Jetpac there is only one screen to play on, but 16k is 16k and considering this limitation, and seeing this for what it is: A 16k game from 1983, it is a fine piece of coding.

This version has got nice AY music added by Lone Wolf!

There is no ending for this game, you keep playing forever on the level with two magenta, two red, two yellow and two white monsters.

The game was published by Ocean Software Ltd in 1983.

Rating:
Original 16k version: 82%
Unofficial 128k version: 86%

If you do not have Beta Disk / TR-dos this version can also run on ZX Spectrum Next and emulators. The game can run on a standard ZX Spectrum 128k with tape recorder if someone changes the loading routine to tape format.

Original 48k tape: http://www.worldofspectrum.org/pub/sinclair/games/d/DiggerDan.tap.zip
Unofficial 128k Beta Disk / TR-dos: https://vtrd.in/gamez/d/DIGGER_D.ZIP