Dingo arcade game review [Matter of Import 096]

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Dingo is an arcade game from Ashby Computers & Graphics, later to be known as Rare. Subscribe to Blown Cartridges for more retro game review videos: https://www.youtube.com/channel/UCoDQj54Gd-w8RTdukMrQScQ?sub_confirmation=1
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Dingo is a simple little arcade game from Jaleco produced by Ashby Computers & Graphics, better known as Ultimate Play the Game, a British studio who would eventually become Rare.

Dingo is an early effort, simple even compared to the games they produced for the ZX Spectrum, and you can see a bit of this lineage in the fonts used - fonts we’ll see in their more successful game Atic Attac, which we’ll cover in a future video.

In Dingo you play what might be a Wallaby collecting fruit on a simple grid-based screen while avoiding a quartet of dingos. You can momentarily stun one of the dingos if you throw a piece of fruit at them, but you only get one shot and it recharges when you pick up your next piece of fruit. The dingos can throw fruit, too, though they seldom do so with any great intent, and the round ends once all the fruit on the screen is gone.

That’s basically it. Rounds get faster and faster, and each round presents you with a “combo fruit” that if you collect three in a row gives you a bonus thousand points… but that’s all there is to it.

The game’s presentation isn’t bad - the sprites are cute, and the music - while repetitive - isn’t grating - and it’s generally fast paced enough that it doesn’t get dull while you’re playing. There just isn’t a lot of game there to really judge.

I give Dingo a C ranking.

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retrogaming