Discworld Noir - Walkthrough - Part 2
00:00 - Leave the Cafe and head to Lewton's Office. Lewton will discover a dwarf named Al Khali who will be waiting for you. He warns you to stay clear of the Mundy Case. After he has been thrown out, leave and head to Pier Five.
02:20 - You can speak with the Watchman but he isn't very helpful. He won't allow you access to the warehouse, no matter what you choose to speak about. Head to the left side of the warehouse and examine the Skylight on the roof to find an alternative entrance.
07:15 - Now exit Pier Five and return to Lewton's Office. Pick up the Note from the floor, which is an invitation from Carlotta. This will unlock the location Von Uberwald Mansion. Leave the office and head to the Mansion.
09:25 - Lewton will automatically start a conversation with the Butler. You can speak with him about any of the dialogue options. When you are ready to continue, open the inventory and show him the Invitation. While the Butler is away, examine the painting above the door. Talk to Carlotta about "Selachii Mausoleum" to progress the story. While Carlotta gets changed, you will automatically be taken to talk with Count Von Uberwald.
18:20 - Speak to the Count about all available dialogue options. Note his disappointment when he discovers that the missing person you're looking for is Mundy. He will also ask Lewton to keep him informed about the case.
23:00 - After speaking with the Count, Carlotta will guide you through the Mausoleum when you arrive this time. Lewton will automatically examine the inscription on Therma's tomb. Try moving the slab, but it is far too heavy.
24:45 - Leave the Mausoleum and head to Rhodan's Workshop. Go to the upper left area and talk to Malachite, open the notebook and ask him about "Therma in the Mausoleum" to prompt Lewton to head back to the Mausoleum with Malachite to open Therma's tomb. The body is not Therma's so Lewton will have to keep looking. Before he leaves Malachite will give you the Grappling Iron. Look at the rubble inside the tomb and pick up the Troll's Tooth.
28:55 - Leave the Mausoleum and head back to Pier Five. Head around to the left again and use the Grappling Iron on the Skylight. Open the inventory and use the Crowbar on the skylight, then head through. Pick up the Matchbook from the floor in the area to the right. Open the inventory and combine the Matchbook with the Scrap of Cardboard. Climb back up through the Skylight and leave the Pier.
32:10 - Head to the Octarine Parrot and talk to Mankin, open the notebook and ask him about "Mundy" if you haven't already. Next, open the inventory and show him the Matchbook. This will unlock the dialogue option "Lies", select this to find out Mundy's hiding place. Head upstairs by using the exit at the right.
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