Discworld (1995) - Walkthrough - Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=_b8aGBsJ_sY



Category:
Walkthrough
Duration: 52:12
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00:00 - At the world map screen, head to the Woods. Walk to the right and use on the Crank to pull up the Bucket. Use the Pot on the Bucket to fill it up with water. Use the Screwdriver on the Crank to pick it up. Exit the Woods and return to Ankh-Morpork.

01:15 - Head to the Palace. Right click on the Paper Bag in the inventory to find a Leech. Give the Paper Bag to the guard on the right and walk into the Palace. Enter the Bathroom and pick up the Brush from the bath. Exit the Bathroom and walk to the right to the Dungeon. Walk to the right to the
mouse Hole to the right of the cells. Combine the String with the Worm in the inventory. Use the Worm with String on the mouse Hole to pick up the Rat. Walk further to the right and double click on the Skeleton to pick up a bone. Use the Crank on Chucky's rack to get the Untuned Sword. Exit the Palace.

06:18 - Go to the Street. Enter the Barber's shop and pick up the Appointment Book and Scissors from the desk. Walk left to the Fishmonger's stall and pick up the Octopus Picture. Continue left to the Toy shop and use the Bone on the Pot of Glue. Exit the street.

08:15 - Head to the City Gate and talk to the tall guard, choose the sword icon and he will reveal the location of the Dwarf Mine. Go to the Mine and enter. Head to the very left and show the Sword to the Dwarf in the blue hat, who agrees to tune it if he is given some Elderberry Wine. Exit the mine and return to Ankh-Morpork.

12:04 - Go to the Broken Drum and talk to the Barman to learn about the foxes in the cellar. Next, go to the Inn, walk to the right and use the Glued Bone on the Puppet Dog. Look at the Tattoo on the
Sailor's arm and then talk to the Sailor. Talk to the Innkeeper and then talk to the Sailor again to pick up a Whistle for finding his parrot.

17:16 - Head back to the left and enter the Inn and right click the Door. Double click the Door to talk to the Bogeyman. Use the screwdriver on the door and then talk to the Bogeyman again. Select the cloud icon and the Bogeyman will travel to the Broken Drum. Walk to the right to the bathroom and use the Pot of Water on the Soap to make some Soapy Water. Exit the inn.

22:33 - Go to the Alley and enter the Alchemist's shop, talk to him and select the joker icon. Pick up the Impstamatic Box from the table and exit the shop. Now head to the Livery Stable. Combine the Brush with the Soapy Water in the inventory and then use the Soapy Brush on the Bumper Bar at the bottom of the cart. Look at the Bumper Bar then look at the Number Plate and the Bumper Sticker to make the Dragon Sanctuary appear on the map. Exit the stable.

26:01 - Head to the Dragon Sanctuary, open the gate and walk to the front of the house. Use the Knocker and wait for Lady Ramkin to appear. Talk to her and then walk down the path at the side of
the house. Talk to Lady Ramkin here. Return to the front of the house and knock on the door again. Quickly return to the back of the house so that Lady Ramkin is no longer there and pick up the Rosette, Leash and Nail. Exit the Dragon Sanctuary.

30:01 - Head to the University and go to the Dining Room. Combine the Bag of Fertiliser with the Snake in the inventory, then combine the big Snake with the Starch in the inventory to stiffen the Snake. Use the Snake on Windle Poon's staff to pick up the Broom Handle. Exit the university. Exit Ankh-Morpork via the City Gate.

32:10 - Go to the Dark Wood and enter Nanny Ogg's house. Double click on the Wool to enter the back garden. Use the Rosette on the Sheep. In the inventory, double click on the Rat to reveal the Imp, combine the Imp with the Impstamatic then use it on the Sheep to take a picture. Pick up the Mallet on the wood pile. Return to Nanny Ogg's house. Look at the purple potion and talk to Nanny Ogg. Select the potion icon and then use the Custard Tart on Rincewind. Pick up the Truth Potion and exit to the world map.

36:33 - Go to the Edge of the World. Use the whistle on Rincewind to call Polly the parrot. Combine the Firework with the Matches in the inventory and then use the lit Firework on the Parrot. Combine the Broom Handle with the Butterfly Net in the inventory and use it on the Parrot to pick it up. Pick up the Lantern near the edge. Look at the Hat in the inventory and then use the Hat on the Fork. Use the Chain of Handkerchiefs to climb down. Pick up the Glint at the right side of the shell to pick up the Whistle, then climb back up. Return to Ankh-Morpork.

42:49 - Head to the Inn and give the Parrot and the Whistle to the sailor to find out how to get a tattoo. Head to the Square and enter the Psychiatrickerist's shop. Talk to the troll then exit the shop and re-enter. After Rincewind sits on the left chair, talk to the Girl and then give her the Appointment Book to sign. Exit the shop.

50:35 - Leave via the City Gate and go to the Woods. Walk to the right and give the signed Appointment Book to the Barber. Now, return to Ankh-Morpork.