Dissecting Design: How Condemned Balanced Fear and Power

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Published on ● Video Link: https://www.youtube.com/watch?v=x4FSTjHvvVk



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Duration: 44:15
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This week's Dissecting Design takes a look back at one of my favorite horror series of all time: Condemned Criminal Origins. I talked about how the game balanced fear and power to allow the player to fight back, but still leave them vulnerable and frightened. Sorry about the graphics, we're talking about a port of a game from 2005.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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