Dissecting Design: The Fall of Clockwork Empires
Today's Dissecting Design switches gears to cover a game that sadly did not turn out well. Clockwork Empires was one of my most anticipated games, but the game was released to poor reviews and it looks like Gaslamp may have gone under as well. In this video, I talked about the design issues with the title that I saw from watching the numerous builds and dev logs.
Clockwork Empires' issues are important lessons for developers to study and the challenges of designing a game with so many moving parts.
One correction, when talking about the lower and middle class. If the overseer dies, the lower class workers do not disappear, but they will not continue that job unless you assign a new overseer to the job and add them back.
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Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
Fridays: Our recorded livecast will be posted here on the channel.
Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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Other Statistics
Clockwork Statistics For Game Wisdom
Currently, Game Wisdom has 12,069 views for Clockwork across 31 videos. This game accounts for over 1 day of watchable video on his channel, less than 0.76% of Clockwork video content that Game Wisdom has uploaded to YouTube.