Dissecting F.E.A.R. - Up, Close, and Very Personal [Analysis]
For years I've heard nothing but great things about this F.E.A.R., in particular the endless praises sung about its A.I. and how it single-handedly brought the technological singularity that much closer to becoming a reality. I figured I may as well play it at some point, and that point was 3 weeks ago when I decided to learn how to use Adobe Premiere Pro and figured this video would make for a decent learning project.
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Outro: BEAT TAPE 23 (31:17) - Jippy
Timestamps:-
00:00 - Preamble
00:58 - Introduction
03:35 - Design & Aesthetic
09:14 - A.I. & G.O.A.P.
14:26 - Level Design
15:56 - Enemies
18:19 - Gunplay
30:34 - Troubleshooting
33:20 - Conclusion
Sources:-
[F.E.A.R.] Developer Commentary - https://www.youtube.com/watch?v=WcYfTgPNOaU
[F.E.A.R.] E3 2004 Gameplay - https://www.youtube.com/watch?v=EDahUdiBCA4
[F.E.A.R.] AI in Action - https://www.youtube.com/watch?v=KQN3yKYkFmE
[G.O.A.P.] GDC '15 AI Talk - https://www.youtube.com/watch?v=gm7K68663rA
[G.O.A.P.] Dr. Tommy Thompson's Analysis - https://www.youtube.com/watch?v=rf2T_j-FlDE
[G.O.A.P.] resources and implementations - http://alumni.media.mit.edu/~jorkin/goap.html
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