Distance driven adaptive music in FMOD
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Published on ● Video Link: https://www.youtube.com/watch?v=TOwdeyA_3-U
This is some distance driven music I made for the shop in the game Cave, Shrooms and Crystals: https://futuregames.itch.io/caves-shrooms-crystals
When a level is completed, the player can go to the shopkeeper and buy upgrades. It is made to provide comic relief in the game.
The music is implemented to the game with FMOD.
Music to the game is made by me and Andreas Karnung: / @monoflow .
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