Distant Worlds - Yl'ta + AI Mod - [5/5] Ep032 - Galactic Edge Beacon
Distant Worlds Universe (V1.9.5.10)
Get it here: http://www.matrixgames.com/store/515/Distant.Worlds.-.Universe
This time, we play as one of the new Avian races in the Extended Universe mod by Haree78.
Get Haree78's Extended mod here:http://www.matrixgames.com/forums/tm.asp?m=3141149
We also step out of my comfort zone by blindly utilizing Icemania's AI Improvement Mod (1.03) which improves various elements of the game and makes the AI players smarter about their choices. My limited experience this mod is restricted to the very early stages of the game (preWarp and a little beyond) so my first war with it should be quite interesting - to say the least! Watch me fumble! ;-)
Get Icemania's AI mod here: http://www.matrixgames.com/forums/tm.asp?m=3647528
I am also using a HUD Icon Set from Blackstork's Alien Immersion Mod
Get it here: http://www.matrixgames.com/forums/tm.asp?m=3651979
Game setting are as follows:
Galaxy: Spiral
Stars: 700
Size: 8x8 Sectors
Expansion: preWarp
Aggression: Unstable
Difficulty: Hard (No scaling)
Research: Expensive (240k)
Space Creatures: Many
Pirates: Few, Weak (Nearby - Respawnable)
Colony Prevalence: Plentiful
Independent Aliens: Plentiful
Colony Influence Range: 80%
Enforce Colonization Range Limits: 0.50
Race: Yl'ta
Galaxy Starting Location: Outer Core
Home System: Normal
Size: Starting
Tech: preWarp
Corruption: Normal
Government: Technocracy
Other Empires: 9 (Alien indies can become Empires)
Victory Conditions: 100% of 100%/100%/100%
Tech Trading: NOT Allowed
Enable: Original DW Story Lines
Disable: Shakturi Story Lines
Enable: Disasters, Race Events, Shadows Story Lines
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