DJ Boy (Japanese Mega Drive Version) Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=E8DJ0bfYIbk



Game:
DJ Boy (1989)
Duration: 22:51
3,630 views
10


DJ Boy
SEGA Mega Drive
JP Version
Played on Normal
No Deaths


The video got cut off at the end for an unknown reason.

I saw some DJ Boy videos, and I thought that it was interesting. I played the Genesis and Japanese Mega Drive versions, and I thought they were good. However, it was pretty easy, especially compared to the Arcade version.

Differences between Japanese and American versions:
- The intro from the Japanese version, showing the kidnapping of DJ Boy's girlfriend, Mary, was taken out of the US version.
- Most of the levels have different designs and setups.
- The first boss, Big Mama, had a darker skin tone in the JP version.
- In the Shop that appeared after each level before the final level, there was an Ice Cream item that would increase DJ Boy's maximum health, costing 200 coins each purchase. It was not in the US version, which increased DJ Boy's maximum health after each level.
- The final boss looks different in each version.
- The US version gave most of the bosses something I call "break-out" moves, which are used when DJ Boy keeps knocking them away enough times.
- The ending credits look different in each version.
- Here is a page that lists more regional differences:
http://tcrf.net/DJ_Boy_%28Genesis%29#Regional_Differences

Now that I listed the differences, I will discuss the gameplay in the Genesis and Mega Drive versions. First, let my say that your amount of actions in these versions is more simplistic than that of the Arcade version.
Here, you can do 5 things:
- Punch (Fast Attack, Short Range, Button A)
- Kick (Slow Attack, Long Range, Button B)
- Jump (Button C)
- Jump-Kick (Powerful Attack, Button B in mid-air, can kick behind or in front)
- Crouching Double-Punch (Short Range, Buttons A+B)
In the Arcade version, there weren't just punches and kicks, but there were combos for punching and kicking. Punching in this game is good for giving multiple quick hits to your enemy when they are in front of you. Kicking has longer range, and I use it to hit enemies behind me. Jump-kicking is good for the bosses, because you can knock some of them down with one. The bosses that have "break-out" moves prevent you from spamming the jump kick on them, but it is not present in the Japanese Mega Drive version. The crouching double-punch is good for close enemies. The Home versions also had a Shop system. You get coins from the levels by knocking out enemies or just finding the coins lying on the ground.
The Items in the Shop:
- 100 Coins: Sandwich (Recover Full Health)
- 200 Coins: Ice Cream (Increase Maximum Health, not in the US version)
- 400 Coins: Roller Skates (Increase movement speed)
- 400 Coins: Attack Speed-Up (Increase the speed of attacks)
- 500 Coins: Hat (Increase defense)
- 500 Coins: Attack Power-Up (Increase the strength of attacks)
- 1000 Coins: Cat (1up)
You can also find sandwiches in the levels by hitting some of the little blond kids that try to kick you, or by hitting a balloon attached to a cat. Finding those will not recover all of your health, but only a small amount. Another thing is that after the credits sequence in Normal difficulty, pressing Start will put you in the hidden Hard mode. The thing with that is the fact that you still keep your money from the last game for Hard mode. I really think Hard mode should have been put in the Options menu, especially since you won't have any money to keep. I don't know any Game Genie codes for this game either.
The Arcade version had combos for punches and kicks, and it also had a 360° sweep-kick instead of the crouching double-punch. The Arcade version also had another move, which was some sort of jumping spin kick. The Arcade versions did not have a Shop system, which the Home versions did. The Arcade version is also harder, as DJ Boy can only take a few hits before being knocked out, along with the fact that more enemies appear onscreen at once. The Home versions aren't really trying to copy the Arcade game entirely, because not all of the enemies and stages from the Arcade are in the Home versions. The Home versions actually have their own things that are not in the Arcade version, like the Shop system. The final fight is even different from the one in the Arcade version.
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VIDEO SKIPS:
Stage 1 - City =
Stage 2 - Subway Station =
Stage 3 - Casino Streets =
Stage 4 - Construction Site =
Stage 5 - Hideout =
Stage 6 - Final Boss =
Ending Credits =



I also might do the Arcade version, despite how hard I think it is.

UPDATE: I discovered that this upload does not contain all of what I recorded. I must reupload it with all of the footage.

UPDATE: Why the hell does this video always cut off at the end? I thought I just fixed it...







Other Statistics

DJ Boy Statistics For FinalCrashSoR3

There are 13,156 views in 2 videos for DJ Boy. DJ Boy has approximately 1 hour of watchable video on his channel, making up less than 0.59% of the total overall content on FinalCrashSoR3's YouTube channel.