[怒首領蜂/DoDonPachi] A-Laser 1-ALL CLEAR (Score: 25,926,330) [CC Commentary]

[怒首領蜂/DoDonPachi] A-Laser 1-ALL CLEAR (Score: 25,926,330) [CC Commentary]

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Published on ● Video Link: https://www.youtube.com/watch?v=HZS3XMWSnSc



Game:
DoDonPachi (1997)
Duration: 21:47
89 views
1


Well, it's the notorious DoDonPachi, much had been said about this title including its reputation as a mean, beautiful and great game. I wouldn't say this is the best DDP game, though. And this is just the 1st Loop. I barely scratched the surface.


Yes, I love this game enough to 1-ALL it.



It's the very game that put CAVE into the spotlight. The father of many things, though if you ask me, the very process of the inflation towards bullet hell, this very title, was by the rivalry between the 2 most notorious programmers of the shmup industry: Tsuneki Ikeda and Shinobu Yagawa, it improved a lot from DonPachi aside of presentation-wise I feel it's more Toaplany than DonPachi that was criticized to be still too Toaplany itself. For one the music is stingy and CAVE's story pacing is much better in DonPachi since one of their staples is Stage 5s are often a long gauntlet equivalent to 2 stages at once, giving the final stages that much mystique, something that I'd say DonPachi has and DoDonPachi lacks. But that's only a gripe, if anything.


You've heard a lot of this game already, but the basic controls are shot, laser, bomb, that's it. It really is that confident with itself. It has close to no gimmicks. The scoring is there to flaunt its design greatness. Full chaining, no bombing, there is not much praise left to this title, really.


2 stuff to remember though. 1, the game is mean, but Dodonpachi has been on the meaner side of CAVE titles. 2, the game's ship hitbox is surprisingly fat compared to their later titles. Pay attention to that as you dance through the sea of bullets!


For its 1-ALL surprisingly it's still the old CAVE formula we know and love. 3 extends, spam bomb to win, and there you go. When you use your resource to their utmost limit, 1-ALL is not impossible. This game is surprisingly no exception. If you want to tackle at least 1-ALL Dodonpachi, well... good luck. The game takes no prisoners. Despite its 1st loop is still not the absolute meanest among CAVE games!

#怒首領蜂 #DoDonPachi #STG




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Tags:
shmup
stg
1cc
No Continue
gameplay
wltr3565
weeb nerd gaming
シューティング
Replay
ALL Clear
Longplay
Ending
1-ALL
Arcade
怒首領蜂
DoDonPachi
A-Laser
CAVE
Commentary



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