Don't Let Unity Materials CONTROL YOU! (Material Properties at RUNTIME)

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Published on ● Video Link: https://www.youtube.com/watch?v=dekS3HYi2_8



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Lets look at programming material properties at runtime in C#. This Unity tutorial will show you how to change textures, sliders and properties directly from your materials. Including: Albedo, colors, metallic, normal, height and all the other maps. We'll look at changed shared materials and also instanced. I have written blocks into the timeline, to give you easy reference to all of this information!

➡️Link to Script from this video: https://www.patreon.com/posts/66940530
➡️Emission Tutorial: https://www.youtube.com/watch?v=aMKg6yYnMPI&

➡️Standard Shader Properties: https://github.com/TwoTailsGames/Unity-Built-in-Shaders/blob/master/DefaultResourcesExtra/Standard.shader
➡️Editing rendering mode at runtime: https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Inspector/StandardShaderGUI.cs

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00:00 Intro
00:44 Looking at the Material
01:23 Resource on Github for Shader details
01:39 Finding Shader Properties in the Editor
01:54 Shader Properties Reference Guide
02:11 Creating the Material Properties Script
02:19 Editing the rendering mode
02:35 Scripting Albedo Map / Color
03:15 Differences Between Shared and Instanced Material
06:57 Scripting Albedo Alpha
08:16 Scripting Metallic Map & Smoothness Value
08:55 Unity’s Smoothness, Glossiness and Metallic
09:25 Looking At all of the Material Properties & Script

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#SpeedTutor #Unity #Materials







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