DOOM 2 - 100lnm.wad
player: Maya
added to the Hall of Fame by the player. she writes:
"Much better than the previous 150 and 200 Line Massacre wads in my opinion, this one seems like a lot more thought went into it, and not the same repetitive mindless slaughter that 150 was. I also had much less of a problem with archvile spam out in the open like in 150 and 200, so that's really nice. I would play this if you want short action packed levels."
player comments: "TAS was used."
title: 100 Line Massacre
link: https://doomworld.com/idgames/levels/doom2/megawads/100lnm
author: NinjaDelphox and Arsinikk
date: June 11th, 2024
description: "100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines. All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish. In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits. All difficulties have been implemented on every map. I would say the overall difficulty of Ultra-Violence could be comparable to something like "Speed of Doom". While a majority of the maps I wouldn't categorise as microslaughter, there is indeed some slaughter influence throughout some of the maps. If Ultra- Violence is too difficult for you, don't hesitate to drop down to Hurt Me Plenty. 100 Line Massacre also features a new difficulty called "Vile Cruelty" (UV Plus). This difficulty includes additional multiplayer monsters and items for those who have already played through the maps and would like an extra challenge. You can access "Vile Cruelty" in DSDA Doom and Woof-based ports with the argument "-coop_spawns". Use "-solo-net" for Eternity and PrBoom Plus. ZDoom ports have an option added to the Skill selection menu (note that older ZDoom versions may not have the recent enough code to do the new skill correctly). Version 1.3 includes embedded support for ZDaemon and ZDoom ports (removing the need for a separate patch). Also includes softlock fix and HMP coop fix for MAP31 (Demos on DSDA unaffected)."
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discord: https://discord.gg/aUsWnqaePy
timestamps:
00:00:00 MAP1
00:01:22 MAP2
00:02:57 MAP3
00:04:55 MAP4
00:06:21 MAP5
00:08:31 MAP6
00:11:05 MAP7
00:13:17 MAP8
00:15:39 MAP9
00:18:47 MAP10
00:20:41 MAP11
00:23:06 MAP12
00:24:28 MAP13
00:25:31 MAP14
00:27:25 MAP15
00:29:51 MAP31
00:31:29 MAP32
00:35:18 MAP16
00:37:28 MAP17
00:41:15 MAP18
00:43:07 MAP19
00:46:13 MAP20
00:48:31 MAP21
00:51:34 MAP22
00:53:09 MAP23
00:56:32 MAP24
00:58:36 MAP25
01:02:23 MAP26
01:04:04 MAP27
01:10:01 MAP28
01:12:34 MAP29
01:16:06 MAP30
01:18:10 MAP33
01:22:15 MAP34
01:26:28 MAP35
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Currently, DOOM WAD World has 16,868 views for Doom II: Hell on Earth across 66 videos. There's close to 6 hours worth of content for Doom II: Hell on Earth published on his channel, or 2.09% of the total watchable video on DOOM WAD World's YouTube channel.