Doom 2: Eviternity w/ Prisoner 849 - Part 4 - Wasting Materials
Doom 2 with Eviternity + Prisoner 849 Custom (w/ Unreal Classic Hud or Prisoner 849 Hud)
Episode 2: Maps 3&4 (maps 8&9)
We come back to Eviternity with some adjustments to certain things and we go about wasting items (not much) as we go through the next two maps.
changes like the ASMD ball being no longer to reflect projectiles and the eightball grenades being mostly tinkered to be more like unreal again. i might tinker with some custom mobs for the next episode (including a base cyber demon that fires eightball rockets instead)
the patch i am using is custom and is made by me to work better with the hud design. it corrects some minor issues with certain items. as i do not have permission from the mod author of the original, i will not be sharing it however until i can get the permissions required.
although the hud is mine, the reason i am not sharing it is because i am still fixing things with it.
Music Used:
'Barge (Sting)' by Gunnar Olsen
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