Doom 2 (GZDoom) Modding - Introductory Modding Guide

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Doom II: Hell on Earth
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Susan Wojcicki is banning everyone who tells the truth about the 2020 election fraud, Hunter Bidens laptop, Joe Bidens business deals with Ukraine, the US bio labs, the Ukraine war with Russia, the covid "vaccine", terrorist organisations like BLM and antifa...

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Fuck YouTube. They are a Nazi propaganda organisation spreading lies and misinformation.

Save lives. Stop wearing masks, they do nothing. Blankies for low IQ's. Stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. The vaccines are more dangerous than the virus causing an 800% increase in stillbirths and abortions, permanent paralysis, seizures, damaging hearts and killing people.

You're killing yourselves, you're killing future generations by following snowflakes. Get educated.

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A simple overview of Doom 2 modding with GZDoom. I can't thinkg of a reason why anyone would want to mod the base Doom 2 instead of GZDoom. It has a lot of features and can be a bit complicated, hopefully this is easy enough to follow.

In this video we'll be overwriting some existing files and changing stats on a weapon. Creation isn't much difference than overriding in DECORATE, but I'd like to save that for an advanced video. I also don't cover 3D models. While impressive, there are plenty of better 3D engines to play with. This is a great engine for sprites.

There is no sound... apart from when talking about sounds in to the mod. So brace yourself for some chainsaw madness.

You may jump sections in the video, but it was designed for a complete viewing if you're completely new to modding. A lot of the information is available on the wiki and forums, however when people start talking about DECORATE (I didn't shout that) without explaining what it is... you get a bit frustrated and make a YouTube video.

Though this is for DOOM 2, a lot will apply to every other title which GZDoom supports.


Links:
=====
Everything:
- https://zdoom.org/wiki/

DECORATE:
- https://zdoom.org/wiki/DECORATE

Shotgun:
- https://zdoom.org/wiki/Classes:Shotgun

Shotgun damage:
- https://zdoom.org/wiki/A_FireShotgun

GZDoom:
- https://zdoom.org/downloads

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases


Video assets:
===========
- https://drive.google.com/open?id=1fspI0TO9B0BsJVPLCrB6oKfXFeUd8rBe


Timestamps:
===========
00:00 - Tools and set up

03:51 - Wad creation, basic file overwrites (graphics/audio) and launching custom wad

10:14 - Extracting from wads, overwriting sprites using hirestex and 'remap'

13:52 - Overwriting sprites with patch instead of remap (for scaling and re-positioning)

15:18 - Switching from a wad to pk3 (recommended) for advanced modding

17:35 - Layout of pk3 archives

18:38 - Folder names make a difference!

19:59 - Scaling and re-positioning graphics (sprites, but should work with any)

24:49 - Using 'remap' with a pk3 archive

26:14 - Changing text in-game

28:13 - Replacing sounds with a pk3

29:22 - Scaling the chainsaw pickup with DECORATE

30:48 - Changing weapon damage and ammo usage with DECORATE







Tags:
doom 2
gzdoom
mod
modding
guide
tutorial
sprites
slade



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