Doom 2 (GZDoom) Modding - Introductory Modding Guide
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A simple overview of Doom 2 modding with GZDoom. I can't thinkg of a reason why anyone would want to mod the base Doom 2 instead of GZDoom. It has a lot of features and can be a bit complicated, hopefully this is easy enough to follow.
In this video we'll be overwriting some existing files and changing stats on a weapon. Creation isn't much difference than overriding in DECORATE, but I'd like to save that for an advanced video. I also don't cover 3D models. While impressive, there are plenty of better 3D engines to play with. This is a great engine for sprites.
There is no sound... apart from when talking about sounds in to the mod. So brace yourself for some chainsaw madness.
You may jump sections in the video, but it was designed for a complete viewing if you're completely new to modding. A lot of the information is available on the wiki and forums, however when people start talking about DECORATE (I didn't shout that) without explaining what it is... you get a bit frustrated and make a YouTube video.
Though this is for DOOM 2, a lot will apply to every other title which GZDoom supports.
Links:
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Everything:
- https://zdoom.org/wiki/
DECORATE:
- https://zdoom.org/wiki/DECORATE
Shotgun:
- https://zdoom.org/wiki/Classes:Shotgun
Shotgun damage:
- https://zdoom.org/wiki/A_FireShotgun
GZDoom:
- https://zdoom.org/downloads
SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases
Video assets:
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- https://drive.google.com/open?id=1fspI0TO9B0BsJVPLCrB6oKfXFeUd8rBe
Timestamps:
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00:00 - Tools and set up
03:51 - Wad creation, basic file overwrites (graphics/audio) and launching custom wad
10:14 - Extracting from wads, overwriting sprites using hirestex and 'remap'
13:52 - Overwriting sprites with patch instead of remap (for scaling and re-positioning)
15:18 - Switching from a wad to pk3 (recommended) for advanced modding
17:35 - Layout of pk3 archives
18:38 - Folder names make a difference!
19:59 - Scaling and re-positioning graphics (sprites, but should work with any)
24:49 - Using 'remap' with a pk3 archive
26:14 - Changing text in-game
28:13 - Replacing sounds with a pk3
29:22 - Scaling the chainsaw pickup with DECORATE
30:48 - Changing weapon damage and ammo usage with DECORATE
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