Doom 2 Reloaded - Map 08: Waste Processing (UVMax 8:14)

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Published on ● Video Link: https://www.youtube.com/watch?v=7z5175kEDhY



Duration: 8:19
98 views
3


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover: (Midis used by DSDA Archive)
https://drive.google.com/drive/folders/1awxF174MSRHW5u07VshT2VILFXYS3FVj?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Doom 2 Reloaded on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload
Map Author: Andy Stewart (eschdoom)
Song Name: Synergy Credits (Scavenger)
Difficulty: 5.5
Design: 7

Text File Description:
"You awake as if from a dream. You are back on Phobos. It looks like the underground nukage processing facility which isn't too far from where you wanted to be anyway. Get to the surface and head for the UAC administration area."

Ah, I understand now. Ok, Reloaded is good. I'm not worried about it being boring anymore. This is the first map in the set that I actually loved and was impressed by. I think that silly dead simple clone was the last of the filler maps, and now we should be getting a lot better stuff, at least that's my hope with this. I want more of this please. This map does not feel like a copy of anything else, even though I've probably played 3 other maps with the same name, this one is certainly the most memorable. Its a sewage level done perfectly. Visuals are finely detailed and executed, the map feels gigantic and has weight to it, and every fight has challenge but are realistically pretty simple. The architecture just adds challenge to how each fight plays out very well, a good amount of thought was put into it I'm sure. I think this midi goes very well with this map, and in my mind it should be the official one. This map requires careful planning, and intelligent use of infighting and efficiency with your own weapons. My favorite part is the final wave of enemies, which requires some well timed BFG usage, but is also an opportunity to let loose after treading so lightly for the rest of the level.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



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