Doom 2 Reloaded - Map 12: Return to Earth (UVMax 4:45)

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Published on ● Video Link: https://www.youtube.com/watch?v=oXr-HOofu30



Duration: 4:57
247 views
4


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover: (Midis used by DSDA Archive)
https://drive.google.com/drive/folders/1awxF174MSRHW5u07VshT2VILFXYS3FVj?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Doom 2 Reloaded on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload
Map Author: Andy Stewart (eschdoom)
Song Name: Scout (Mad Max)
Difficulty: 4.5
Design: 5.5

Text File Description:
"You have made it back to earth. It looks like the demons have been here a while. Get to the UAC HQ and find out whats going on. Unfortunately it is on the opposite side of the city. Head through the tunnel, there is a subway system nearby."

I think we were on Mars this whole time, so now we are back to Earth fighting our way to the UAC headquarters. Pretty sure the middle 10ish levels are all the journey to the UAC across the city, so I am looking forward to some very large maps. This one is just an opener of sorts but I am already seeing his vision. Another well executed building that feels like an organic layout along with the street. The BFG rampage at the end is short lived but good fun. I love this midi but once again its not official so can't compliment too much, but good selection by whoever runs the DSDA. My only complaint is the megasphere secret. That jump is a mandatory SR40, and it is annoying as hell to do. The hall is too thin and it is easy to lose momentum on, and the wall you're landing on is very thin and awkward. I managed to land it every time I was recording somehow, even though I was doing it like 1/5 of the attempts in practice. I will consider that luck and be thankful for it.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



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