Doom 2 Reloaded - Map 02: Return to UAC (UVMax 5:48)

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Published on ● Video Link: https://www.youtube.com/watch?v=dfWLyIPKIBI



Duration: 6:02
90 views
1


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover: (Midis used by DSDA Archive)
https://drive.google.com/drive/folders/1awxF174MSRHW5u07VshT2VILFXYS3FVj?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Doom 2 Reloaded on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload
Map Author: Andy Stewart (eschdoom)
Song Name: Archon 3 (Mad Max)
Difficulty: 4.5
Design: 4.5

Text File Description:
"You take the transport from the station back to the outpost. The place is overrun. One of the hyper-transports has been trashed. Get the backup online and return to the UAC base on Phobos."

I went from liking this map, to hating it, and then liking it again. I was impressed by the attention to detail during the blind run. I was incredibly pissed off while recording. And after some time to cool down I like it again. Trying to do this map fast makes it very frustrating and adds some unnecessary roadblocks. Casually I would peek-shoot everything in the first room safely so I don't get shredded in the back by the chaingunners, and then I'd also take my time killing the hell knights instead of awkwardly squeezing past them and waiting for the lift. Then I would take my time chaingunning the archvile to death while keeping it in the doorway, because rushing past it and letting it roam free makes it an incredibly mean and dangerous liability. Those are the only things I really died to though, rest of the map didn't bother me. Actually no, the secret where you run through the open door at the bottom of the lift does bother me, but only because it only opens once and I hate secrets that only have one chance to access. I spent like 20 minutes trying to open that door again during the blind run so it left a sour taste in my mouth. Besides all that, this is a great map. The detail especially is a very good sign for me. Even if this wad is full of just grey techbase, I think the visual storytelling and sharp texture usage will be enough to keep me engaged. It seems that every single level has a description in the text file too, and they all further the story and describe what you're doing in the level. This one you are reactivating the second teleporter in the first room which is shut off at the start of the level. Its very cool and this once again feels like a location.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



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