Sinister Seven - Map 06: Little Doom (UVMax 5:31)

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Published on ● Video Link: https://www.youtube.com/watch?v=E1MbcavRYcc



Duration: 5:44
110 views
2


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1Sn_zQZWkkXUwFsEJV3gH7mMZqIr03b4U?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Sinister Seven on idgames: https://www.doomworld.com/idgames/levels/doom2/s-u/sinseven
Map Author: Doomkid
Song Name: The Dave D. Taylor Blues (Bobby Prince)
Difficulty: 4
Design: 4.5

*Unofficial World Record*

Been a while since I've heard DDT Blues. This is probably my favorite map so far just because it was the least annoying. There is still some annoying things but its not as bad. The teleporting monsters get pretty obnoxious here and I have to spend longer than I'd like to double checking areas. Those retextured hell knights and dark hallways do not mix well, can't see them at all, and that is my biggest pet peeve in Doom maps. Difficulty due to lack of visibility always pisses me off, why I play with the gamma so high. But that doesn't really help here. The baron in the pit is also very annoying to kill, also somewhat due to a lack of visibility. That is a bad angle to be shooting downwards towards. The 2 archviles are a bit excessive, feel like it would've been fine with just one. That room just becomes a huge ammo sink. The other archvile behind the bars is just useless. Would've either liked a few more rockets or a little more plasma, or gotten rid of a couple of the hell knights at the end, and then I'd say this is a pretty good map. Texturing is nice and has a late Hell on Earth feel to it.







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Gaming
Doom
Doom II
Speedrun
gameplay



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