[DOOM 2] Swift Death - MAP13 "Calipso" UV-Max/UV-Fast
Wad: swideath.wad
Map: Map13 (Calipso)
Time: 1:53
Category: UV-Max
Port: GlBoom-Plus 2.5.1.3
Link: https://www.doomworld.com/vb/wads-mods/70656-swift-death-challenging-megawad-final-version-map-bonus/
Demo: http://1drv.ms/1Nz3tiq
Wad: swideath.wad
Map: Map13 (Calipso)
Time: 2:36
Category: UV-Fast
Port: GlBoom-Plus 2.5.1.3
Link: https://www.doomworld.com/vb/wads-mods/70656-swift-death-challenging-megawad-final-version-map-bonus/
Demo: http://1drv.ms/1Nz3tiq
Comments:
A fast demo, first one I've ever ran on my channel. Was pretty fun, and not hard to get considering this map is probably the easiest in the set so far. UV-Fast demos are essentially a UV-Max demo with "-fast" monsters on, like nightmare.
The route changes between the two demos, mostly because the max route is very easy to die on when doing the fast run. So I had to change course and take out all the hitscanners on the wall before continuing, otherwise they just chip away your HP like crazy. The chaingunners start to take care of themselves after that CG grab, and the Arch-vile took a lot of damage up there while I was doing other things, only requiring two SSG blasts to kill later. Had to play cheesy to survive right before getting the YK, that revenant that teleports in the nukage is a douche, and there's always at least one CG up top left alive. After that the run is pretty easy, pretty much the same as the max run.
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