DOOM 2016 \ PS4 Pro Supersampling 4K Patched! Gameplay on Meltdown
Doom (previously known as Doom 4 and stylized as DOOM) is a reboot of the Doom franchise produced by id Software and published by Bethesda Softworks. The game was released on May 13, 2016. It is currently available on PC, PS4, and Xbox One, and was released on Nintendo Switch on November 10, 2017. Work on a new Doom game began in the years after Doom 3. John Carmack confirmed in August 2007 that the fourth Doom was in the future plans of id Software. On May 7th, 2008, id announced that the development of Doom had begun.
id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for Doom will have a shorter wait than first thought. Carmack told the mag the shooter should not take as long to get out the door, unlike Rage, which was announced in 2007 at QuakeCon, and will not be out until next year, producer Tim Willits told VG247 back in May. “Well we’ve got Doom 4 going on right now below our feet here,” he said. “The Doom team are all sped up and working on this technology base – I’m not really at liberty to discuss much about it, but it’s going full steam ahead right now." He adds: “It shouldn’t take as long to ship as Rage. It’s already in the pipeline and we feel good about it.”
DOOM SnapMap – a robust, powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even game logic to create new modes. Instantly play, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
Unique power-ups allow you to play as a demon.
Fast-paced Deathmatch (similar to Quake III: Arena) and Co-op with waves of Demons (in the fashion of Killing Floor).
Multiplayer is being built in collaboration with Austin game developer Certain Affinity.
Campaign is a one-player action mode, in a new canon (possibly separated from the old games)
Singleplayer will feature Secrets that the player can find old DOOM maps for the player to play.
Can run on certain graphic cards, for more gameplay experience and more detail in brutality
Plot
The game is set on Mars, with a UAC facility being invaded by the forces of Hell.
The game starts as an unknown man who is chained to an altar awakens in a UAC basement on Mars. He is released from his imprisonment and gains his "Praetor Suit", the man the moniker "Doom Slayer" after singlehandedly bringing hell to it's knees, and couldn't be killed, requiring an elaborate plan to capture, and seal him. Making his way across the Martian surface, he enters an industrial building that houses a satellite. After re-aligning the dish array, he hopes to learn the source of the demonic invasion, and preps himself to stop it.
Dr. Olivia Pierce is the antagonist of the game, apparently responsible for enabling Hell's invasion, swayed by the promises of power.
Gameplay
The game is fast paced, with sprinting, double jumping, and mantling being possible. The Doomguy is faster than almost every demon in the game, and it is intended that movement is the key to both offense and defense. No reloading mechanics are present (there are ammo pickups however) nor regenerating health (instead possessing health packs along with armor to reduce damage taken). In the campaign, players are not limited in the number of weapons they can hold, while SnapMap has a two-weapon-limit. The weapons are displayed on a weapon wheel, with time slowing down significantly while doing so. The gameplay is intended to harken to the classic games in the series. A "karate system" is featured where the player can engage demons in melee combat. Fatalities, also known as Glory Kills, feature in a manner similar to Brutal Doom, with the enemy glowing blue when available to do so, and orange when you are close enough to execute. Keycards are used to open doors. Weapons can be modded, as well as the Praetor Armor.
Multiplayer
Game modes
Developer id Software has teamed up with Certain Affinity to develop the multiplayer part of Doom. It is not the first time Certain Affinity has partnered with a well-known studio to work exclusively on the multiplayer segment of a game; the studio has contributed to the multiplayer development of Halo: The Master Chief Collection, Call of Duty: Ghosts, and Halo 4, among others.
The following game modes for multiplayer have been confirmed:
TDM (Team Deathmatch)
Clan Arena
Freeze Tag
Domi
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