Morrowind GOTY Xbox One X Enhanced Gameplay \ 👴📜III Backwards Compatibility Emulator TES3 2002

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The Elder Scrolls III: Morrowind
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The Elder Scrolls III: Morrowind arrives on Xbox One Backwards Compatibility

Chart a course to Vvardenfell for a trip down memory lane - The Elder Scrolls III: Morrowind is now available to download and play on Xbox One, courtesy of Xbox One Backwards Compatibility.

Thanks to the power of the Xbox One, not only can fans fall in love with Bethesda Game Studios’ classic all over again, but they also get to enjoy the game in higher fidelity with up to four times the pixel count on Xbox One and 16 times the pixel count on Xbox One X.

Starting now, Xbox One owners who own a digital copy of The Elder Scrolls III: Morrowind can download the game straight from the “Ready to Install” section of their console menu.

Kept your copy of Morrowind for the original Xbox? Insert the game disc into your Xbox One, install it to the console’s hard drive and party like it’s 2002! (You will still need the disc inserted into the Xbox One to play.)

Morrowind isn’t the only backwards-compatible Bethesda Game Studios title on Xbox One. Fallout 3 and The Elder Scrolls IV: Oblivion are also currently available to download on Xbox One, each featuring enhanced graphics for Xbox One X owners.

Be it your first tour through the Dunmer province or your tenth playthrough of an old favorite, we hope you enjoy The Elder Scrolls III: Morrowind on Xbox One!

Morrowind on Xbox One X: the slowest Elder Scrolls console game is now the fastest

And there's a 16x boost to resolution too.

The Xbox One backwards compatibility programme has thrown up plenty of surprises so far, but this one really is quite remarkable - Microsoft's enhanced version of The Elder Scrolls 3: Morrowind is one of the best examples of the boost to image quality and performance that today's hardware delivers when running yesterday's games.

Helmed by the immortal Todd Howard, Morrowind is an important title in the history of The Elder Scrolls series. Beyond the quality of the game itself, this is the first time a large scale, PC-style RPG would be realised on console hardware. It's also is the game which helped pave the way for the likes of Skyrim and many other titles. With its built-in hard drive and PC-like hardware, the Xbox made a lot of sense as a target for a vast Elder Scrolls experience - at least on paper. You see, as ambitious as it was for the time, the problem is that Morrowind just doesn't run very well on the original Xbox. Out of the box, it's not great, but as the hours of play mount up, Morrowind's performance and loading times gradually degrade.

With the game's early hours at least, Microsoft's backwards compatibility technology can make all the difference. We've examined Xbox 360 games running on Xbox One, but original Xbox games receive an even greater boost - something which is immediately apparent when you first fire up Morrowind on Xbox One X. The leap in visual quality is impressive, but nothing stands out more than performance. Morrowind runs at a reasonably stable 60 frames per second on Xbox One X, meaning that the least performant console Elder Scrolls game is now the fastest.

So how is this possible and just how stable is it? To answer that question, we need to revisit the OG Xbox title and get a handle on its performance profile - what is it that makes it feel so sub-optimal? Using our modern analysis tools we can see that Morrowind operates with an uncapped frame-rate, with a wide performance delta and lots of short, sharp stutter as new data is streamed in. Back in the day, I didn't fully grasp why Morrowind on Xbox appeared so choppy in motion, but the frame-times reveal all.

It's a poor set-up for the game, but it's fertile ground for Xbox's much faster back-compat emulator - and the game is transformed as a result. While exploring most of the world, you can now expect a reasonably stable 60fps. Of course, there are still minor hiccups present as the game pulls in new data but even this is less severe than on original hardware, perhaps as a result of the Xbox One X's prodigious 12GB of memory being utilised in part as a RAM disk. That said, while it is significantly improved, frame-rate still isn't 100 per cent perfect. When exploring towns like Balmora, for instance, the performance dips into the low 50s which perhaps makes this a possible FreeSync contender.

As good as the frame-rate and stability boost is, there is one factor worth bearing in mind. Morrowind is notorious for its performance degradation on the original Xbox. Back in the day, with hundreds of hours on the clock, I discovered that Morrowind will slow to a

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