Deep Rock Galactic \ Xbox One X Gameplay (Unreal Engine 4)
Deep Rock Galactic is a co-op shooter with a deceptively simple approach that reveals a great deal of depth the more you play. Though you will be fighting monsters in co-op alongside three other teammates, gameplay in Deep Rock Galactic is about more than just surviving an onslaught. You’ll be tasked with navigating your way through a cave by any means necessary to collect a certain amount of one or two minerals.
The moment you drop into your procedurally generated cave is the moment Deep Rock Galactic’s free-form structure starts to take hold.
Deep Rock Galactic’s greatest strength is that it allows players to essentially dictate the pace of the match. Instead of directing progression through checkpoints players must go through, or cut-scenes that trigger big events, the game leaves you to your own devices to figure out how to get the required amount of ore.
Much like the levels themselves, these points of interest are procedurally generated and can be hidden anywhere in the cave. The game provides hints of where to go, but actually reaching the ore veins will require coordination from all players. They’re puzzles in a way, whose solutions often require two or more players to work together.
This undirected approach necessitates that players themselves must take charge and dictate the flow of the action. And in order for this to work, the game needs distinct, useful classes that become the tools with which they will navigate the game’s rich environments.
Deep Rock Galactic has four classes (Engineer, Scout, Driller, and Gunner). They all get competent weapons, so you’ll never be stuck with a boring job, but crucially, the tools and gadgets each of them possess is what dictates how you approach the different situations.
For instance, the engineer has the ability to create platforms almost anywhere, so long as they’re going to be attached to something. This is perfect for getting to veins higher up in the level, but it won’t help you reach deeper into a cave or dig a big hole. By the same token, the Scout’s grappling hook is what allows them to grapple up to these platforms and mine the ore.
A different scenario will require the use of the Gunner’s zipline launcher, which allows the entire team to get across a big gap, or simply hang onto and shoot around them if need be. The Digger’s dual drills are the fastest way to dig into the cave, but Diggers don’t have access to long range weapons. You’ll run into these sorts of situations in every mission, and you’ll constantly be asked to make use of your class’ unique abilities.
Having all four classes present is great because you won’t be going out of your way to compensate for the lack of any of their signature gadgets. Depending on the difficulty and cave complexity, missions can be finished with three, two, or even a single player. It’s not going to be the most enjoyable experience, but you can sort of try to make it work.
Spending five minutes carving out makeshift stairs because you don’t have the Engineer’s instant platforms, or relying on your sturdy axe for slow, but effective digging in place of a Digger’s drills are just some of the things you can do if you think creatively.
Deep Rock Galactic’s class dynamic is also reflected in each class’ choice of weapons. The gunner is heavily armed with a minigun and C4, whereas the Scout is the most versatile with a shotgun and an assault rifle. Though they can each hold their own, having different range and power capabilities in weapons trivialises some of the enemy encounters.
Most missions will have primary and secondary objectives. The goal is to mine a certain amount of a one or two specific minerals and extract.
Depending on the design of the cave, you may have to spend a few minutes looking for the first vein. Other times, you’ll spawn in the same room with one, but whichever one you get, your first find won’t be anywhere near enough to satisfy the requirement.
This is how Deep Rock Galactic constantly pushes you to explore. Sometimes, the last 10% of Morkite you need could be in a bizarre spot in the level that would require a lot of work to reach, and return safely from. The gadgets of the different classes will offer solutions, but at this point it becomes more about trusting your teammates than the threat of bugs.
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Unreal Engine 4
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