Quake: Dimension of the Past (DOPA) Gameplay \ Episode 5: E5M1 MachineGames Anniversary Tribute
Episode 5: Dimension of the Past (DOPA) - Quake 20 years anniversary - a new single player episode of Quake
Episode 5: Dimension of the Past (called "DOPA" for short) is an add-on episode for Quake developed by MachineGames, to commemorate the game's 20th anniversary. It's available to download for free.
Despite not being developed by id Software themselves, the episode is considered semi-official, being developed by a fellow Zenimax-owned company that has previously co-operated with id Software. The episode also contains many allusions and callbacks to Quake proper, such as the re-appearance of the Dopefish easter egg, along with the final level of the episode being almost identical to Shub-Niggurath's Pit.
Levels
Dimension of the Past
E5M1 The Military Base
E5M2 The Power Supply
E5M3 The Dark Days
E5M4 The Catacombs
E5M5 The Stronghold
E5M6 The Underworld
E5M7 The House of Doom (secret level)
E5M8 The Otherworld
E5M9 The Year Zero
E5M3: The Dark Days is the the third level of Dimension of the Past. This is the first level with that takes the player back to the Medieval themes after the idBase levels in Dimension of the Past.
This level brings back the Ogre, fiend, knight, death knight and zombies.
This level also brings back the supernailgun and grenade launcher.
Deathmatch Maps
The Theater of Doom
Developer(s) id Software
Publisher(s) GT Interactive
Director(s) John Romero
Designer(s) John Romero
American McGee
Sandy Petersen
Tim Willits
Programmer(s) John Carmack
Michael Abrash
John Cash
Artist(s) Adrian Carmack
Kevin Cloud
Paul Steed
Composer(s)
Trent Reznor
Nine Inch Nails
Engine Quake engine
Platform(s) MS-DOS, AmigaOS, Classic Mac OS, Sega Saturn, Nintendo 64, Linux,
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options.
Expansions
Quake Mission Pack No. 1: Scourge of Armagon
Quake Mission Pack No. 2: Dissolution of Eternity
VQuake
QuakeWorld
GLQuake
WinQuake
Vulkan rendering API
In Quake's single-player mode, players explore and navigate to the exit of each Gothic and dark level, facing monsters and finding secret areas along the way. Usually there are switches to activate or keys to collect in order to open doors before the exit can be reached. Reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident";
There were two official expansion packs released for Quake. The expansion packs pick up where the first game left off, include all of the same weapons, power-ups, monsters, and gothic atmosphere/architecture, and continue/finish the story of the first game and its protagonist. An unofficial third expansion pack, Abyss of Pandemonium, was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled Abyss of Pandemonium – The Final Mission was released as freeware. An authorized expansion pack, Q!ZONE was developed and published by WizardWorks, and released in 1996. In honor of Quake's 20th anniversary, MachineGames, an internal development studio of ZeniMax Media, who are the current owners of the Quake IP, released online a new expansion pack for free, called Episode 5: Dimension of the Past.
Founders
Jens Matthies
Jerk Gustafsson
Fredrik Ljungdahl
Jim Kjellin
Kjell Emanuelsson
Michael Wynne
Magnus Högdahl
Headquarters Uppsala, Sweden
Lars Johansson (MD)
Jim Kjellin (CTO)
Products Wolfenstein (2014—)
Parent ZeniMax Media
Website www.machinegames.com
MachineGames Sweden AB is a Swedish video game developer based in Uppsala, Sweden. It was founded in 2009 by Jens Matthies, Jerk Gustafsson, Fredrik Ljungdahl, Jim Kjellin, Kjell Emanuelsson, Michael Wynne and Magnus Högdahl, all of which were formerly key members of Starbreeze Studios.
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