Star Citizen - With RTXGI Looking at different light sources how they behave
Just plain and simple, im testing Star Citizen with RTXGI implemented on existing lightsources and shadow rays among other things im running raw code against the system.
Also yeah now when I have dialed it up even more emitting even stronger direct light, surrounding light and shadowrays im below 20fps here and there. But damn doesnt it look good though :)
Enjoy :)
System:
LG Nanocell 65" 120hz 4K UHD HDR Gaming TV with AI Upscaling and AI sound
Intel i5 12600K 10 cores 6P-Cores OC to 5.2Ghz and 4E-Cores OC to 3.9Ghz 24/7btw
Asus Prime Z690-P D4
RAM 32GB of 3200MHz in Dual Channel
Nvidia RTX 2080Ti Watercooled
System drive regular SSD
Scratch disk on Samsung Evo SSD
Star Citizen on m.2 NVME
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