Rise of the Tomb Raider With RTXGI Random Gameplay Testing out some longer ray depth
Some more RTXGI code and other testing and some settings changes.
So I tried some more depth for ray length and this is the result.
Works well on sun rays looks pretty damn good.
System:
LG Nanocell 65" 120hz 4K UHD HDR Gaming TV with AI Upscaling and AI sound
Intel i5 12600K 10 cores 6P-Cores OC to 5.2Ghz and 4E-Cores OC to 3.9Ghz 24/7btw
Asus Prime Z690-P D4
RAM 32GB of 3200MHz in Dual Channel
Nvidia RTX 2080Ti Watercooled
System drive regular SSD
Scratch disk on Samsung Evo SSD
Star Citizen on m.2 NVME
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