Mass Effect Andromeda With RTX Global Illumination June Test 2
So here is another gameplay testing of implementing RTXGI onto Mass Effect Andromeda Game Engine.
I can admit it is a bit dark in some areas. Its weird some existing lights are popping with light bounce but some seems completly off. Could be some filter in the background. But I do like the much better looking overall quality.
Sure is fun playing with settings but i barely know what im doing with the code. Im starting to get it too look fairly good though I think forcing Ray Tracing code onto existing games or what do you think?
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