Unreal Tournament ~ Ray Tracing | ReShade + Marty McFly RTGI Shader Update
#UnrealTournament #RayTracing #ReShade
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Previous video with Doom Eternal Ray Tracing:
https://www.youtube.com/watch?v=elY5MQJbWic
Instructions for getting the depth buffer working in Unreal/UT99 HERE:
https://www.youtube.com/watch?v=RlTC7u4BT1E
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
Grab ReShade here:
https://reshade.me/
Other required Shaders here:
https://github.com/martymcmodding/qUINT
Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
Grab DirectX11 here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
Grab High Resolution Textures here:
https://sites.google.com/view/unrealhdtextures/home
https://www.moddb.com/games/unreal-tournament/downloads/unrealhd-v2
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
You can grab Unreal Tournament from here:
https://store.steampowered.com/app/13240/Unreal_Tournament_Game_of_the_Year_Edition/
https://www.gog.com/game/unreal_tournament_goty
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