DOOM 3 VR Edition Launch Trailer PS VR

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Published on ● Video Link: https://www.youtube.com/watch?v=FD0CrimoO8s



Doom 3
Game:
Doom 3 (2004)
Duration: 1:42
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The game doesn’t look too bad – I’ve played games in VR that look quite a bit worse – but Doom 3 VR looks like an old game even through your headset. Textures in general look just slightly blurry and low resolution when you get up close, and there’s an odd sense of scale to human character models, making NPCs seem to have heads that are only slightly bigger than your fist. It’s nothing too bad, mostly just things that will make you chuckle to yourself, but it’s there. The game’s visual focus on light and dark is still effective, especially when the game introduces spidery aliens with their shadows moving in the corner of your eye, and there’s a slight warping effect when looking through thick glass which is quite nice.

Feel even closer to the terror with all-new VR enhancements including head tracking to peer around corners and 180-degree quick-turn functionality to catch demons sneaking up from behind.

Once you’re moving around and shooting at things you won’t really notice any of this. Combat in Doom 3 moves as quickly as you’d expect from Doom, and there’s the usual comfort settings to help you deal with the speed and playing with a DualShock 4 (which I reviewed with) or Aim Controller. Once you’ve adjusted, weaving between enemies and projectiles feels great. Aiming is particularly satisfying as well, as it tracks the DualShock 4 to allow you to physically aim with your controller, allowing you to neatly dodge and then put a well placed shotgun blast into a demon’s face in dramatic fashion. It’s much more immersive than games where you can simply look to aim, though it doesn’t come without its own foibles.







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