(Doom Builder) Moving Cameras/Cutscenes Tutorial

(Doom Builder) Moving Cameras/Cutscenes Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=nwpW8M8BbtQ



Doom II: Hell on Earth
Category:
Tutorial
Duration: 43:01
7,400 views
406


Moving cameras are perfect for creating in-game cutscenes and more. In this tutorial I show how to set them up and write basic scripts that interact with and respond to them.

00:00 Intro
01:17 Setting up the Moving Camera
14:10 Activating the Moving Camera
23:02 Opening the Door
27:23 Alerting the Cacodemon
41:39 End Result & Conclusion

Example WAD:
https://www.mediafire.com/file/1hiocdwvnnrqu2y/MovingCameraExample.wad/file

ZDoom ACS Scripting Series:
https://www.youtube.com/playlist?list=PLuDCrjOek9njK8hXkZmTxaU8PWzjzGql7

ZDoom Wiki Links:
https://zdoom.org/wiki/Cameras
https://zdoom.org/wiki/Classes:MovingCamera
https://zdoom.org/wiki/SetPlayerProperty
https://zdoom.org/wiki/PlayActorSound
https://zdoom.org/wiki/Classes:PatrolPoint
https://zdoom.org/wiki/Thing_SetGoal
https://zdoom.org/wiki/FadeTo







Tags:
Doom Builder
GZDoom Builder
DB
GZDB
tutorial
Doom
Doom 2
UDMF
Ultimate Doom
Chubz
Chubzdoomer
video
OpenGL
moving cameras
cameras
cutscenes
scripting
ACS
in-game
scripted
cinematic



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