Quake in Prodeus! (E1M1: The Slipgate Complex REMAKE)
A complete playthrough of my near 1:1 recreation of Quake's iconic first level, The Slipgate Complex, in Prodeus.
This was built over a 2½ month period using a combination of Prodeus's level editor and TrenchBroom, a popular editor for Quake-engine games.
In case you'd like to know more about my process:
I first downloaded the original level files for Quake so that I could reference the actual E1M1 in TrenchBroom. I then went about alt-tabbing back and forth between Prodeus's editor and TrenchBroom, painstakingly recreating each and every room/area from E1M1 unit-by-unit, and eventually texture-by-texture.
The architecture itself was fairly easy to replicate despite being incredibly time-consuming, with just a few hiccups here and there. The texturing, however, was a major pain. Prodeus doesn't have suitable counterparts for many of Quake's textures, so I had to improvise and make do with what was available.
I feel I ultimately did a pretty good job making something that looks and feels like the original E1M1, although I'm not entirely happy with the lighting or some of the texturework. It's also unfortunate that Prodeus has no water/swimming, which is why I had to "fudge" (and even redesign) the water and nukage areas of the map.
Either way, I hope you enjoy what you see and I'd love to hear your thoughts/feedback!
If you'd like to play the level for yourself, it's now available on the Steam Workshop. You can quickly access it by copying and pasting the following P-Link in the Online menu:
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Chubzdoomer currently has 17,187 views spread across 4 videos for Prodeus. His channel published less than an hour of Prodeus content, less than 0.81% of the total video content that Chubzdoomer has uploaded to YouTube.