Doom Eternal - 100% Ultra-Nightmare in 2:38:07

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Doom Eternal
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Duration: 2:43:49
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Had to get sub 2:40 and a cleaner looking run.

100% means all weapons upgraded, obtain all sentinel crystals, tokens and collectibles, unlock everything in the fortress, get all codexes and get all weapon points. This should leave you with 8 weapon points, 15 tokens and 4 batteries and no ??? in the codex at the end, which I confirm after the IoS. No intentional use of any major glitches and mastery tokens are used for weapon mastery.

In-game Time is about 2:38:07, Real Time is about 2:40:10.

Time start of levels:
Hell on Earth: 0:00:31
Exultia: 0:09:27
Cultist Base: 0:23:55
DOOM Hunter Base: 0:43:24
Super Gore Nest: 0:55:48
Arc Complex: 1:11:35
Mars Core: 1:31:51
Sentinel Prime: 1:43:40
Taras Nabad: 1:48:28
Nekravol – Part I: 2:05:10
Nekravol – Part II: 2:13:27
Urdak: 2:20:54
Final Sin: 2:32:48

Time start of slayer gates:
Slayer Gate 1: 0:18:54
Slayer Gate 2: 0:39:45
Slayer Gate 3: 1:06:58
Slayer Gate 4: 1:16:42
Slayer Gate 5: 1:40:46
Slayer Gate 6: 1:59:09

Graphics settings are set to max/ultra nightmare, FOV is 115.

I've written a lengthy text of misc details in a pastebin to answer commonly asked questions and give some insight on the routing, weapon choices etc here: https://pastebin.com/mwgJEfEX

Level comments:
- Absolute garbage Hell on Earth, probably a minute lost already, but I wasn't going to reset so I just went with it.
- Managed to bring it back in Exultia because of the slayer gate glitching out, it happens sometimes if you just kill shit fast enough.
- Cultist Base: Meat hook skip was an absolute disaster, 30+ seconds lost, lol... At least I haven't died in the pit since I went with the chainsaw on the first mancubus followed by rocket lock on on the other.
- Doom Hunter Base: A revenant didn't spawn so I had to wait around for several seconds, not sure if there's some way to prevent that.
- Super Gore Nest: wow, that quad damage was incredible, not even when practicing did I manage to kill that much.
- ARC Complex: Grabbed some items because VEGA talks too much before starting. Not sure what I was thinking with the first carcass area with the plasma rifle, at least I didn't have trouble getting the challenge.
- Mars Core: slayer gate was a lucky start after I messed it up slightly, still no quick finish as the baron survives, you can finish the gate immediately after the BFG.
Sentinel Prime: And again I had to make an absolute mess out of the gladiator fight, lots of time lost. Didn't pay proper attention to the lock on this time in the first phase, as for the second phase it's like I was playing it for the first time after I fired the BFG.
- Taras Nabad: the second secrect encounter didn't go too smooth. Then the pain elemental was not staggering, not sure what was up with that, eventually managed to get him though. At least it went good otherwise, especially the first secret encounter worked as I intended it to this time.
- Nekrvaol I: Quad damage + tyrant + chaingun shield = quick mastery progress. Should have died at the end, I decided to open up the menu because I was unsure of which side I was trying to glory kill, then everything went to shit. Lots of time lost, but I got the glory kill so whatever.
- Nekravol II: Killed the first PE because one day he'll get me, but not today.
- Urdak: Again terrible ammo management, never really in trouble though as I have saving throw up. Also crucible glitched out on me and attacked a fodder enemy, so again I have to kill the first tyrant on Final Sin without it.
- Final Sin: First cyber manc wasn't supposed to survive that BFG, but I managed to clear the arena smoothly. Had some nice teleport glitch right after the second totem arena that worked in my favour (that was not the video missing frames).

Finally managed to not forget anything this time, neither collectibles or BFG/crucibles. I still double check things way too often, wouldn't be surprised if there's a minute wasted on unnecessary menuing.

Nothing new about the route this time really, just less screw ups. This was my 6th UNM clear in 13 attempts past cultist base (only 5 deaths past cultist base, 2 had to be exited).

Sub 2:35 is no problem, because I lost like 3 minutes on the early levels.. sub 2:30 is doable with a bit more effort. Mistakes and bad luck will always happen, so I'll see myself reasonably happy with this run.

Played on the old patch.

Thanks for watching.







Tags:
Doom Eternal
Speedrun
World Record
100%
Ultra Nightmare



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