Doom Eternal: My input on the race car HUD, Arachnotron and a problem that I have with the game!

Channel:
Subscribers:
111
Published on ● Video Link: https://www.youtube.com/watch?v=SjR7b6GBdgI



Doom Eternal
Game:
Duration: 14:41
66 views
0


Heads up. I actually deleted the game and I don't want to see it or any gold weapons anymore. I am not going to break everything over this game.

Update: I am going to reinstall the game. I just remove it so I don't look at it while I am still mad. But I am not going to let this game beat me.

Now here is my points on the spider, and yes I will call it the spider as it is faster and I have a lot of typing to do for this considering that I didn't do a good job in the video.
First off the fire rate of its cannon should not be fast, I don't know what I was talking about in the video. It should be at a pace where if the spider is alone, it should get destroyed by the slayer, however it should be a threat if there are much more demons to fight, I think that helps with the fire rate thing.
Secondly, as I stated in the video I really like the spider being able to cling to walls and ceilings but being focused on areas that allow movement such as the monkey bars and launch pads, as mastery of movement is very powerful for players that mastered it. So having the spider focus like that will give players a purpose to break the weak point, along side multiple spider starting to cause some pressure. And when you do break the weak point the spider will start to panic and back off, not only negating it's cannon but it's annoying blocking the slayer's movement as well.
Lastly, even though people got mad over the nerf and said that breaking the weak point was now useless, as most of my input revolves around a way to integrate breaking that weak point in combat along with various monster combos you can encounter. I still believe having it where I don't need to always focus on the weak points is more fun than just attacking the enemy the exact same way all the time. It's like the hammer with the Maruder. If the game is asking you to perform the parry shot, use the hammer and then perform weapon switching to take out the maruder in the most effective way. Then I like to see the spider by like that except lighter, Why should I feel bad about using weapon switching to destroy the spider. And like Hugo said, You don't have to kill the Maruder like that if you don't want to. So in all honesty, why do we even give a fuck about what changes are made on the spider any how?

All rights go to Id software and Bethesda and such as well as to those who I made some of the pictures and art I used for the thumbnail though google searches. Sorry I don't know who they are I just searched and used.







Other Statistics

Doom Eternal Statistics For Eon369

Eon369 currently has 582 views spread across 43 videos for Doom Eternal. The game makes up over 3 days of published video on his channel, or 28.79% of the total watchable video for Doom Eternal on Eon369's YouTube channel.