DOOM II: 1Monster (UV Playthrough) [PC] - MAP04: Imptech Rampage
More Imps, although with a name like that there shouldn't be any surprise.
One thing that irritates me is the almost-exclusive use of 64-unit wide corridors. Little or no room to do anything except duck around corners to avoid attacks, which is all well and good until said corner is some 256 units behind.
Still, not bad. Verges on being a bit too long for an Imp map, but in this case it's due more to the design than the chosen Hellspawn. And there's a bonus Plasma Rifle anyway, so it's worth the corridor-clearing exercise.
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