DOOM II - Crap WADs - NAZI.WAD
Oh dear.
Looks like the imagination train ran out of steam during the design of this one, leaving the author to drag up that seemingly now-eternal bad guy, the Nazi. It's not even a particularly clever or innovative use of the Schutzstaffel guys either. They're just... there, mixing with the Hellspawn for no real reason.
*sigh*
Whatever. The map's generally one ugly bastard to look at. It flows in a reasonable way, but has some incredibly bizarre triggers for progression. You know, the sort of shit that should only really be used when it comes to secret areas and all that.
I don't want to run around searching bookcases like I'm in some sort of 1930's murder mystery mansion just to open a hidden fucking doorway behind a portrait.
There's some other stuff too, but I can't be bothered to type about that. I'm trying to watch a film, so sod off.
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