DOOM II: map 03 NoMo -cl2 [00:23.23] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.24.2
rendered from: DSDA-Doom v0.18.0
settings: -iwad doom2.wad -warp 3 -skill 4 -complevel 2 -nomonsters -nomusic
map: Doom II map 03 (The Gantlet by American McGee)
category: NoMo
time: 00:23.23
demo date: 03/31/2022
render date: 03/31/2022
recorded with: OBS Studio 26.1.1
cropped with: ActivePresenter 8.3.1
mouse: Pulsar Xlite (white)
pad: PureTrak Turbulence Teal SE
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Ducky x Varmilo Miya Pro Sakura Edition (MX Silent Red)
mouse settings: 1600 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480
Started to work on my DOOM II first episode -nomonsters project; a little movement training with some deep house in the background. : ) Not a flawless run, but I think it's decent considering I'm still quite a potato – maybe I can shave off some frames if I don't have to turn a bit to activate the exit switch. Now experimenting with finding a consistent setup for quick clipping the first door and aiming for sub 00:23, but until then, I uploaded this.
Doomwiki: https://doomwiki.org/wiki/MAP03:_The_Gantlet_(Doom_II)
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